Don Q - Guidelines

Author: Don Quixote (Page 2 of 13)

Raid Formations

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A cheatsheet on what formations to use for different raids.

For other troop formations, check the following guide.

To help you with understanding, here is a little guide (so you don’t have to search around).

Assaulter – female biker
Rider – male biker
Tanker – defensive bulker
Combatant – offensive bulker
Sniper – female shooter
Shooter – male shooter
Armed vehicle – defensive vehicle
Assault vehicle – offensive vehicle

Season Trophies

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How Are Points Calculated? (permalink)

Firstly, note that points are not what determines your rank but trophies. However, you have to earn points to earn trophies. The more points you earn, the more trophies you will get. In the end, the player/clan/city with the most trophies wins.

The season is divided into 3 phases. Each phase has a different formula for how trophies are calculated. In the first phase, 1 point equals 1 trophy. But in the second and the third phase, that’s not the case. Points are converted into the trophies at the end of each phase. Phase 2 begins when Lv. 2 security bases become available and Phase 3 begins when Lv. 3 security bases become available.

1st phase

Points from mercenary forces, raid forces, personal gameplay, and activeness events:
1 point => 1 trophy

Points from kill objectives and rankings and kill points in map regions and war drills:
1 point => 1 trophy

Points from the first and continuous occupation of neutral buildings, and city contest:
1 point => 1 trophy

2nd phase

Points from mercenary forces, raid forces, personal gameplay, and activeness events:
1 point => 0.5 trophy

Points from kill objectives and rankings and kill points in map regions and war drills:
1 point => 1 trophy

Points from the first and continuous occupation of neutral buildings, and city contest:
1 point => 1.5 trophy

3rd phase

Points from mercenary forces, raid forces, personal gameplay, and activeness events:
1 point => 0.3 trophy

Points from kill objectives and rankings and kill points in map regions and war drills:
1 point => 1.2 trophy

Points from the first and continuous occupation of neutral buildings, and city contest:
1 point => 1.8 trophy

Renegade Formation Validator

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This is our renegade formation analyzer. It supports only two slots for now. We will upgrade it in the future with more slots and more renegades.

Q-Guides renegade formation analyzer v1.1

Season 2

Season 3

Renegades’ details

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If you are looking for info about medallions, slots/positions, renegade’s morale or defense against the dark arts (I mean, defense against the renegades)?
Click here

If you’d like to check if your renegade formation is optimal or not, you can use our Renegade Formation Validator.

Or you can use our renegade formation generator where you select what renegades you have and we try to give you the best formation you make with them.

If you want info about individual renegades, then you are on the right page

Scroll down to:

Attribute point ratio legend:

  • strength-technique-physique-protection-speed

Skills/Effects legend:

  • Paralysis effect: causes the target to be unable to perform any actions
  • Silence mark: interrupts or renders some skills of the target unable to be activated, barring a few exceptions, while the mark is active
  • Rage state: increases damage dealt
  • Bleed effect: continuously deals general damage
  • Robust state: increases target’s defense attribute
  • Duo-strike: every received damage will cause the target to receive 1 more general damage
  • Burn effect: continuously deals special damage
  • Exhaustion effect: reduces strength and physique attributes of the target
  • Sniper’s mark: shooters prioritize marked targets
  • Feeble mark: while active, damage caused by the target is halved
  • Punishment Effect: reduces target’s defense by X%
  • Intuition effect: damage from the skill with the intuition effect will increase by 50% for each layer of the intuition effect the target has.
  • Co-Sharing state: causes the impacted target to endure 20% of the damage inflicted on your largest crew class in their place.
  • Dissipation mark: reduces the buffs added by the target’s allied renegade non-state skills to 0 per round (passive skills are not affected).
  • Explosion state: cause the imacted target’s attack to deal general damage to 1 random crew class within 3 rows of the attacked target once.
  • Illusory health: helps the impacted target withstand X% of damage.
  • Shield = Armor

Claudia

Attribute Point ratio

  • All to protection (to improve damage absorption)
  • All to physique (as alternative if you don’t have other physique based renegade)

Position:

  • support (2nd or 3rd slot)

Suitable troops:

  • Snipers

Skills:

  • Poisonous Shot [skill quality: A] [active]
    • Deals 1 special damage to 3 random enemy crew member classes and reduces the target’s attack attribute for 1 round (damage bonus is affected by technique attribute)
  • Kill shot [skill quality: S] [active]
    • Places and [enhance state] lasting 1 round on 2 random Shooter classes of yours (skill activation limit: 5 times). Enhance state: the target can launch one additional attack during that round (this effect is not stackable).
  • Viral Ambush [skill quality: S] [passive]
    • Whenever your shooter classes get the Enhance state, they’ll also get the Raging state. When attacking enemy crew member classes, a paralysis effect lasting 1 round will be placed on the target. Raging state: increases damage dealt by 25% (this effect is not stackable). Paralysis effect: causes the target to be unable to perform any actions. [status skill]

Tips:

  • Works great as 3rd renegade in combination with Drowner in 2nd slot and Donnarossa in 1st slot.
  • Claudia as all-protection points build, can withstand enormous damage if the opponent’s skills are special damage based.

Recommended medallions:

  • Knight Medallion
    • Recommended second attributes
      • Renegade physique attribute
      • Renegade protection attribute
      • Damage taken from enemy renegade (general & special)
      • Special damage taken from enemy renegade


Stark

Attribute Point ratio

  • 8-0-1-1-0

Suitable troops:

  • Gunners

Skills:

  • Arbalist (skill quality: A)
    • Deals 1 general damage (with damage bonus which is affected by Strength Stats) to 1 random crew member class (bulkers will be prioritized) and places a bleed effect lasting 2 rounds on them.
  • Marksman (skill quality: A)
    • Deals 1 general damage on 2 random enemy crew member classes (with damage bonus which is affected by strength stats). If the target has a bleed effect, their received damage will be doubled.
  • Sharpshooter (skill quality: S)
    • Increase bleed effect’s damage received by enemy crew member classes by 50%

Recommended medallions:

  • Calamity Medallion
    • Has a chance to boost the number of targets affected by Stark’s bleed effect.
  • Chance Medallion
    • Has a chance to boost the skill trigger rate.

Tips:

  • This renegade can deal high damage to bulkers with high shooter attack
  • Arbalist targets bulkers and deals continuous damage
  • Marksman takes care of miscellaneous crews. When attacking bulkers, this skill can be matched with the first skill to deal greater damage
  • Sharpshooter takes effect passively and will permanently boost the damage of the first two skills
  • Although the skills of this renegade are powerful, they are also more reliant on the trigger rates. If the first and second skills can be continuously triggered, their effects will be even more significant.
  • In raids, this renegade can be paired with the bleed effect of Keith

Cmdre Corax

Suitable troops:

  • Riders (male bikers)

Attribute point ratio:

  • All into physique

Position:

  • protector (2nd slot)

Skills:

  • Voodoo curse
    • Deals 1 special damage to 3 random enemy crew member classes (damage bonus: 75% affected by technique attribute)
  • Heaven’s eye
    • [passive] When enemy renegades place an [effect-like skill] on your crew member classes, there is a 25% chance to reduce the effect’s continuous rounds by 1.
  • Pirate King’s Wrath
    • [status skill] have a 20% chance to place an [enhanced charge status] lasting 1 round on the highest-level biker crew member class of yours during each round. Enhanced charge status: the target can launch one additional charge attack if they triggered their charge skill during that round. At the same time, attack the first row’s enemy. (This effect is not stackable.

Tips:

  • Because Cmdre Corax can only do actual damage through his first skill, he is not suited for the 1st renegade slot.
  • Skill 2’s activation chance is not affected by the Chance Medallion, but skill 3 can receive the medallion’s boosts; the Knight Medallion can cause skill 3 to be activated for another round, reducing the limit for the skill’s activation chance.
  • When Cmdre Corax is in battle, skill 2 will activate continuously. This skill triggers a second judgment when an enemy renegade’s effect skill activates, reducing the duration of this type of skill. If the skill’s effect lasts only one round, the effect skill will be canceled.
  • Target effect skills of the skill 2 are similar to the skill enhanced by calamity medallion which include: bleed, burn, paralysis, blind, duo-strike. Unaffected skills: exhaustion, stronger bleed.
  • After the enhanced charge status for skill 3 activates, additional attacks on front-row enemies are 100% effective and superior to the elite skill: fire rampage. After triggering the enhanced charge, the effects on the affected crew type will be removed if the effect of the knight medallion is not triggered. Enhanced Charge is not stackable but can be activated for another round if the effect of the knight medallion is triggered.

Recommended medallions:

  • Knight Medallion

Randy

Attribute Point ratio

  • 6-0-2-1-1

Suitable troops:

  • Snipers

Skills:

  • Brute Combat [skill quality: A]
    • Marks a random enemy crew member class with a duel mark every 2 rounds. Duel mark: reduces the target’s defense attribute by 10% (increased with leveling up the skill) and causes some skills to prioritize them [marks skill].
  • Heavy Shot [skill quality: S]
    • Deals 1 general damage to a random enemy crew member class every 3 rounds. If the target is killed, pick another one and deal 1 general damage to them (max consecutively re-picks: 3). Only the first pick will prioritize those with duel mark (damage bonus: 75%, affected by strength attribute)
  • Sharpshooter [skill quality: A]
    • Marks a random enemy crew member class with sniper mark (prioritizes those with duel mark). Sniper mark deals 1 high general damage to the target after 3rd round; the skill can’t be reactivated during this period, and it can be interrupted by silence mark (damage bonus: 200% affected by strength attribute) [marks skill].

Tips:

  • Brute Combat (1st skill)+Heavy Shot (2nd skill), complements the female Shooters’ First-hand Opportunity skill (t11,t12) at the start of the while clearing the field rapidly.
  • Brute Combat (1st skill)+Heavy Shot (3rd skill), threatens enemy Tankers after clearing the field.
  • Downsides: His damage relies on his Duel Mark from his first skill. If he marks the enemies on Front-Line, the performance on the entirety will be poor.

Celeste

Attribute Point ratio

  • 0-0-0-10-0 (pure protection, makes her able to withstand a lot of special damage)
  • 0-0-10-0-0 (pure physique, makes her able to withstand a lot of general damage)

Suitable troops:

  • Tankers

Skills:

  • Counter Signal [skill quality: A]
    • Places a Retaliatory state lasting 2 rounds on 2 random crew member classes of yours with an attack range of 1. Retaliatory state: each received attack will deal back a set amount of general damage. This effect can’t be stacked (damage bonus: X% [increased by leveling up the skill], affected by strength attribute)
  • Allied Shield [skill quality: A]
    • [auto-activates at the start of the battle] – places a sanctuary state lasting for 5 rounds on a random crew member class of yours, with an attack range greater than 1. This will not be affected by a Silence mark. Sanctuary state: causes the target’s received damage to be inflicted on the bulker class with the most men. However, the damage inflicted by targets under this state will be reduced by X% [decreased by leveling up the skill] [status skill].
  • Overlord Aura [skill quality: S]
    • Marks a random renegade with a silence mark lasting 1 round upon activation. Silence mark: interrupts or renders some skills of the target unable to be activated, barring a few exceptions, while the mark is active [marks skill].

Tips:

  • Damage sharing (2nd Skill) protects your long-range Crew Members. There is also a chance of reducing the damage received by long-range output units.
  • Her 1st Skill indirectly protects your output units and increases Tankers’ output at the same time.
  • Downsides: This Renegade’s skills cannot affect the female Shooter’s First-hand Opportunity skill. As such, you cannot avoid the powerful first strike of the female Shooters (t11, t12).

Keith

Attribute Point ratio

  • all to physique

Suitable troops:

  • Combatants

Skills:

  • Piercing Shell [skill quality: A]
    • Puts a bleed effect lasting 2 rounds on 2 random enemy crew member classes (biker/vehicle). Bleed effect: continuously deals 1 general damage at the end of each round (damage bonus: X% (increased with leveling up the skill), affected by the strength attribute) [effect skill].
  • Bloodseeker [skill quality: S]
    • Deals 1 high general damage to 2 random enemy crew member classes under bleed effect (damage bonus: X% (increased with leveling up the skill), affected by strength attribute).
  • Hunter’s Feast [skill quality: A]
    • [auto-activates at the start of the battle] – Places a Predatory state lasting permanently on self. Predatory state: marks 2 random enemy crew member classes with the bleed effect lasting 2 rounds every 9 rounds (damage bonus: X% (increased with leveling up the skill), affected by strength attribute) [effect skill].

Recommended medallions:

  • Calamity Medallion
    • Has a chance to boost the number of targets affected by Keith’s bleed effect.

Tips:

  • Bleed Effect + Hostile Termination (Skill 1 + Skill 2): Continuous + Burst Damage, increases the Combaters’ threat against Bikers, can also eliminate the surviving Vehicles.
  • Downsides: His skills are more relevant against the bikers. If there are no Bikers, the Renegade Skills will be weaker.

Tammy

Attribute Point ratio

  • 8-0-1-1-0

Suitable troops:

  • Assaulters

Skills:

  • Multi-Shot [skill quality: A]
    • Puts a duo-strike effect lasting 2 rounds on 2 random enemy crew member classes with an attack range of 4 and greater. Duo-strike effect: every received damage will cause the target to receive 1 more general damage. This effect can’t be stacked (damage bonus: X% (increased by leveling up the skill), affected by strength attribute) [effect skill].
  • Death Mark [skill quality: A]
    • Deals 1 general damage to 2 random enemy crew member classes and reduces their attack attributes by X% (damage bonus: Y% (increased by leveling up the skill), affected by strength attribute).
  • Death Hymn [skill quality: S]
    • [auto-activates at the start of the battle] – Places a rage state lasting 5 rounds on 2 random crew member classes of yours (the class with more members has a greater chance of being selected) with an attack range of more than 1. This effect will not be affected by the silence mark. Rage state: increases damage dealt by X% (increased by leveling up the skill) (this effect is not stackable) [effect skill].

Tips:

  • Her 1st Skill complements the Bikers’ Charge skill. Increases the Damage dealt toward the long-range unit.
  • The improving damage effect of her 3rd Skill is affected by troops’ amount, you can increase the number of Bikers in Formations to increase the possibility of boosting the Damage of Bikers.

Ramona

Attribute Point ratio

  • all to protection (if 2nd or 3rd slot)

Position:

  • support (2nd or 3rd slot)

Suitable troops:

  • Tankers

Skills:

  • Fisticuffs [skill quality: A]
    • Deals 1 special damage to 2 random enemy bulker classes (damage bonus X% (increased by leveling up the skill), affected by technique attribute.
  • Charged Attack [skill quality: S]
    • Deals 1 high special damage to 1 random enemy crew member class and puts a paralysis effect lasting 1 round on that target (damage bonus: X% (increased by leveling up the skill), affected by technique attribute). Paralysis effect: causes the target to be unable to perform any actions [effect skill].
  • Power Up (opening) [skill quality: A]
    • [auto-activates at the start of the battle] – Places a robust state lasting the entire battle on 2 random bulker classes of yours. This effect will not be affected by the silence mark. Robust state: increases the target’s defense attribute by X% (increased with leveling up the skill) (this is not stackable) [status skill].

Recommended medallions:

  • Calamity Medallion
  • Chance Medallion

Tips:

  • Defensive build – using calamity medallion, has a chance to boost the number of targets affected by Ramona’s paralysis effect
  • Offensive build – using chance medallion, boosts renegade skill trigger rate in combination with more technique attributes offers higher chances to deal special damage, damage bonus is affected by technique attribute.

Jair

Attribute Point ratio

  • all to technique

Position:

  • Main renegade (1st slot)

Suitable troops:

  • Gunners

Skills:

  • Rapid Fire [skill quality: A]
    • Deals 1 special damage to 2 random enemy crew member classes (bulkers/vehicles) (damage bonus: X% (increased by leveling up the skill), affected by technique attribute).
  • Supercharged Shot [skill quality: A]
    • Deals 1 high special damage to 4 random enemy crew member classes; Puts and Exhaustion effect lasting 2 rounds on your own renegade(s). (Damage bonus X% (increased by leveling up the skill), affected by technique attribute).
  • Firearm Proficiency [skill quality: S]
    • After the renegade uses the supercharged shot and/or rapid fire skill, temporarily increases their technique attribute by X points for 3 rounds (points are increased by leveling up the skill).

Recommended medallions:

  • Lightning Medallion
  • Chance Medallion

Tips:

  • It’s recommended to have him 5-stars, because it has two powerful offensive skills.

Oscar

Attribute Point ratio

  • 0-6-1-2-0 (not verified yet)

Position:

  • Support (2nd or 3rd slot)

Suitable troops:

  • Armed Carriers

Skills:

  • Ultra Virus [skill quality: A]
    • Reduces the attack attribute of 2 random enemy crew member classes (bulkers/shooters) by X% (increased by leveling up the skill) for 3 rounds.
  • Smoke Bomb[skill quality: A]
    • Deals 1 special damage on 2 random enemy crew member classes and reduces the target’s attack attribute by X% (increased by leveling up the skill) for 1 round (Damage bonus: Y% (increased by leveling up the skill), affected by technique attribute).
  • Z Boost [skill quality: B]
    • [auto-activates at the start of the battle] – Places a rage state lasting the entire battle on 2 random crew member classes of yours with an attack range equal to 1. This effect will not be affected by the silence mark. Rage state: increases damage dealt by X% (increased by leveling up the skill) (this effect is not stackable) [status skill].

Recommended medallions:

  • Chance medallion
    • Recommended secondary attributes:
      • Renegade physique attribute
      • Renegade protection attribute
      • Damage taken from enemy renegade

Tips:


Lan Quing

Attribute Point ratio

  • All to strength (for offensive configuration)

Position:

  • 1st slot

Suitable troops:

  • Assault vehicles

Skills:

  • Tank Barrage [skill quality: A]
    • Places an Explosion state lasting 2 rounds on 2 random crew member classes (assault vehicles of yours). Explosion state: every attack inflicted will deal another 1 general damage to a random crew member class within 3 rows of the attacked target (Damage bonus: X% (increased by leveling up the skill), affected by strength attribute).
  • Heavy Cannonade [skill quality: A]
    • Deals 1 general damage to 4 random enemy crew member classes (Damage bonus: X% (increased by leveling up the skill), affected by strength attribute).
  • Flash explosion [skill quality: B]
    • Puts a blind effect lasting 1 round on 2 random enemy crew member classes with an attack range greater than 1. Blind effect: reduces the target’s hit rate for the subsequent round by X (increased by leveling up the skill), while the effect is active. [effect skill]

Recommended medallions:

  • Chance medallion
    • Recommended second attributes
      • Vehicle damage
      • Renegade strength attribute
      • Renegade general damage

Tips:

  • Prioritize leveling up Tank Barrage and Heavy Cannonade.


Nereus

Attribute Point ratio

  • All technique

Position:

  • 1st slot

Suitable troops:

  • Riders (male bikers)

Skills:

  • Dead Man’s Grudge [skill quality: A] [active]
    • Deals 1 special damage to 2 random enemy crew member classes (Damage bonus: X% (increased by leveling up the skill), affected by technique attribute).
  • Demon’s Wrath [skill quality: A] [active]
    • Deals 1 special damage to 3 random enemy crew member classes (Damage bonus: X% (increased by leveling up the skill), affected by strength attribute).
  • Abyss Song [skill quality: S] [passive]
    • (Passive) At the start of each round, chooses 2 of your highest tier biker classes, and when charge activates, it’ll deal special damage to the target (Damage bonus: X% (increased by leveling up the skill), affected by strength attribute).

Recommended medallions:

  • Chance medallion
    • Recommended second attributes
      • Renegade technique attribute
      • Renegade special damage
      • Renegade damage (general & special)
      • Biker damage


Kit

Attribute Point ratio

  • 60% physique 40% protection

Position:

  • 3rd slot (supporter)

Suitable troops:

  • Snipers (female shooters)

Skills:

  • Thunderbolt [skill quality: B] [active]
    • Deals 1 special damage to 2 random enemy crew member classes (Damage bonus: X% (increased by leveling up the skill), affected by technique attribute) and absorbs 10% as armor.
      Armor: lasts for 3 rounds. When enemy renegades deal damage to personal crew members, armor will go down first.
  • Bloodstained Leader [skill quality: A] [passive]
    • Passive: Increase the absorption capacity of your renegade’s armor by X% (increased by leveling up the skill).
  • Heavenly Blessings [skill quality: A] [passive]
    • (Passive) If the team has armor at the start of the round, lower all of your crew’s received enemy renegade damage in that round by X% (increased by leveling up the skill).

Recommended medallions:

  • Chance medallion
    • Recommended second attributes
      • Renegade physique attribute
      • Renegade protection attribute
      • General damage taken from enemy renegade
      • Damage taken from enemy renegade (general & special)


Ziyad

Attribute Point ratio

  • All to protection

Position:

  • 3rd slot (supporter)

Suitable troops:

  • Gunners (male shooters)

Skills:

  • Gunblade Barrage [skill quality: A] [active]
    • Deals 1 special damage to 2 random enemy crew member classes (Damage bonus: X% (increased by leveling up the skill), affected by technique attribute).
  • Wealth Squanderer [skill quality: A] [passive]
    • Randomly selects 2 shooter crew member classes of yours to increase their attack, and defense by X% (increased by leveling up the skill) and lasts for 2 rounds.
  • Nobility Aura [skill quality: S] [passive]
    • (Passive) Has X% (increased by leveling up the skill) chance to place an enhanced multi-array status lasting 1 round on 2 of the greatest-quantity shooter crew member classes of yours during each round.
      Enhanced Multi-Array Status: while in effect, when performing a normal attack, an enemy 1 row behind the attack’s target will also be attacked. This effect does not stack. [status skill]

Recommended medallions:

  • Chance medallion
    • Recommended second attributes
      • Renegade physique attribute
      • Renegade protection attribute
      • Special damage taken from enemy renegade
      • Damage taken from enemy renegade (general & special)


Benjamin

Attribute Point ratio

  • 60% protection 40% physique

Position:

  • 3rd slot (supporter)

Suitable troops:

  • Gunners (male shooters)

Skills:

  • Veteran Marksman [skill quality: A] [active]
    • Deals 1 general damage to 2 random enemy crew member classes (Damage bonus: X% (increased by leveling up the skill), affected by strength attribute).
  • Tenacity [skill quality: A] [active]
    • Consuming an ammo and increase the attack attribute of 2 random shooter classes of yours by X% (increased by leveling up the skill) in this round; and additionally places a Pierced State lasting 2 round.
      Pierced state: when attacking, lowers the target’s defense by Y% (increased by leveling up the skill). [status skill]
  • Limitless Motivation [skill quality: S] [passive]
    • (Passive) Produce 1 ammo each round. When your renegade consumes ammo, an additional corresponding amount of ammo can be consumed to increase the skill’s damage by X% (increased by leveling up the skill).

Recommended medallions:

  • Knight medallion
    • Recommended second attributes
      • Renegade physique attribute
      • Renegade protection attribute
      • General damage taken from enemy renegade
      • Damage taken from enemy renegade (general & special)


Kraken

Attribute Point ratio

  • All to protection (to improve damage absorption)
  • All to physique (as alternative if you don’t have other physique based renegade)

Position:

  • 3rd slot (supporter)

Suitable troops:

  • Gunners (male shooters)

Skills:

  • Seize the Opportunity [skill quality: A] [active]
    • Deals 1 special damage to 2 random enemy crew member classes (Damage bonus: X% (increased by leveling up the skill), affected by strength attribute) and absorbs 10% as armor.
      Armor: lasts for 3 rounds. When enemy renegades deal damage to personal crew members, armor will go down first.
  • Meticulous Planning [skill quality: A] [passive]
    • Personal armor will last for another round, and damage absorption increases by X% (increased by leveling up the skill).
  • Exploit Weakness [skill quality: B] [active]
    • Deals 1 special damage to 2 random enemy bulker/biker classes (Damage bonus X% (increased by leveling up the skill), affected by technique attribute).

Recommended medallions:

  • Chance medallion
    • Recommended second attributes
      • Renegade physique attribute
      • Renegade protection attribute
      • General damage taken from enemy renegade
      • Special damage taken from enemy renegade


Devil Ray

Attribute Point ratio

  • All to technique

Position:

  • 1st slot (combatant)

Suitable troops:

  • Assaulter (female biker)

Skills:

  • Bloodthirsty [skill quality: A] [active]
    • Deals 1 special damage to 2 random enemy bulker/shooter classes (Damage bonus: X% (increased by leveling up the skill), affected by technique attribute) and absorbs 10% as armor.
      Armor: lasts for 3 rounds. When enemy renegades deal damage to personal crew members, armor will go down first.
  • Akimbo Fire [skill quality: A] [active]
    • Deals 1 special damage to 2 random enemy crew member classes (Damage bonus: X% (increased by leveling up the skill), affected by technique attribute).
  • Blood Dance [skill quality: S] [active]
    • Deals 1 special damage to enemy crew members with the most targets (Damage bonus X% (increased by leveling up the skill), affected by technique attribute) and absorbs 10% as armor.
      Armor: lasts for 3 rounds. When enemy renegades deal damage to personal crew members, armor will go down first.

Recommended medallions:

  • Chance medallion
    • Recommended second attributes
      • Renegade technique attribute
      • Renegade special damage
      • Renegade damage (general & special)
      • Damage taken from enemy renegade (general & special)


Drowner

Attribute Point ratio

  • All to physique (to improve damage absorption)
  • All to protection (as alternative if you don’t have other protection based renegade)

Position:

  • 2nd slot (supporter)

Suitable troops:

  • Assault vehicles

Skills:

  • Bomb Modification [skill quality: A] [active]
    • Places an Explosion state lasting 2 rounds on 2 random crew member classes (modified vehicles) of yours.
      Explosion state: every attack inflicted will deal another 1 general damage to a random crew member class within 3 rows of the attacked target (damage bonus X% (increased by leveling up the skill), affected by Strength attribute).
  • Special Trick [skill quality: S] [passive]
    • Produces 1 ammo each round. There will be X% chance (increased by leveling up the skill) of producing one extra ammo when producing ammo.
  • Explosive Opening [skill quality: A] [active]
    • Consumes 1 ammo, randomly selects 2 assault vehicle crew from your forces and boosts their base attack by X (increased by leveling up the skill).

Recommended medallions:

  • Lightning medallion
    • Recommended second attributes
      • Renegade physique attribute
      • Renegade protection attribute
      • General damage taken from enemy renegade
      • Damage taken from enemy renegade (general & special)


Donnarossa

Attribute Point ratio

  • All to strength

Position:

  • 1st slot (combatant)

Suitable troops:

  • Snipers (female shooters)

Skills:

  • Rocket Launcher [skill quality: A] [active]
    • Randomly selects and enemy crew type, inflicts general damage to the target, and unites in the back two rows. Damage multiplier of X% (increased by leveling up the skill), affected by strength attribute. After the skill has been triggered, if there is ammo, one will be consumed and will activate (up to 3 additional activations).
  • Artillery Barrage [skill quality: A] [active]
    • Randomly selects 3 enemy crew types, causing general damage (damage multiplier of X% (increased by leveling up the skill), affected by strength attribute. When the skill is activated, if there is at least 3 ammo, then the damage to 3 ammo will be boosted by Y% (increased by leveling up the skill).
  • Ammo Specialist [skill quality: S] [passive]
    • Produces 1 ammo each round. For every 2 ammo consumed, there will be a X% chance (increased by leveling up the skill) for 1 to be recovered.

Recommended medallions:

  • Chance medallion
    • Recommended second attributes
      • Renegade strength attribute
      • Renegade general damage
      • Renegade damage (general & special)
      • Shooter damage


Megalodon

Attribute Point ratio

  • All to strength

Position:

  • 1st slot (combatant)

Suitable troops:

  • Combatant (offensive bulkers)

Skills:

  • Steel Wind [skill quality: A] [active]
    • Puts a bleed effect lasting 2 rounds on 2 random enemy bulker/bikers.
      Bleed effect: deals 1 general damage to the target at the end of each round while the effect is active. Damage bonus: X% (increased by leveling up the skill), affected by strength attribute. [Effect skill]
  • Pure Destruction [skill quality: A] [active]
    • Puts a bleed effect lasting 2 rounds on 3 random enemy crew member classes.
      Bleed effect: deals 1 general damage to the target at the end of each round while the effect is active. Damage bonus: X% (increased by leveling up the skill), affected by strength attribute. [Effect skill]
  • Judgement Day [skill quality: S] [passive]
    • Passive: after enemy crew members have received a bleed effect 3 times, puts a much stronger bleed effect lasting 3 rounds.
      Bleed effect: deals 1 general damage to the target at the end of each round while the effect is active. Damage bonus: X% (increased by leveling up the skill), affected by strength attribute. [Effect skill]

Recommended medallions:

  • Calamity medallion
    • Recommended second attributes
      • Renegade strength attribute
      • Renegade general damage
      • Renegade damage (general & special)
      • Bulker damage


The Duchess

Attribute Point ratio

  • All to technique

Position:

  • 1st slot

Suitable troops:

  • Gunners (male shooters)

Skills:

  • Dance Storm [skill quality: A] [active]
    • Deals 1 special damage to 2 random enemy crew member classes Damage bonus: X% (increased by leveling up the skill), affected by technique attribute.
  • Twin Facades [skill quality: S] [active]
    • Firstly deals 2 high special damage to 2 random enemy crew member classes Damage bonus: X% (increased by leveling up the skill), affected by technique attribute.
      Next, deals 1 special damage to 8 random enemy crew member classes Damage bonus: X% (increased by leveling up the skill), affected by technique attribute.
      Then repeats the first.
  • Charm Control [skill quality: A] [active]
    • Deals 1 special damage to enemy crew members with the most targets Damage bonus: X% (increased by leveling up the skill), affected by technique attribute, and adds a Sniper’s mark.
      Sniper’s mark: when your shooters perform a normal attack, they will prioritize marked targets. [mark skill]

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade Technique Attribute
      • Renegade Special Damage
      • Renegade Damage (General & Special)
      • Shooter Damage


The Ghosteye

Attribute Point ratio

  • All to protection

Position:

  • 3rd slot

Suitable troops:

  • Armed carriers (defensive vehicles)

Skills:

  • Surefire Shot [skill quality: A] [active]
    • Deals 1 general damage to 2 random enemy crew member classes. Damage bonus: X% (increased by leveling up the skill), affected by strength attribute.
  • Accurate Insights [skill quality: A] [active]
    • Places a protected state lasting 1 round on 1 random crew member calss (armed carrier) of yours. Consumes 1 ammo and reduces damage taken by crew in a protected state by an additional X% (increased by leveling up the skill).
  • Trigger Happy [skill quality: S] [passive]
    • Passive: produce 1 ammo each round. When your renegade consumes ammo, there is a X% (increased by leveling up the skill) chance that amom consumption will be reduced by the same amount. There is a X% (increased by leveling up the skill) chance of doubling the ammo consumed and doubling its effects.

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade Physique Attribute
      • Renegade Protection Attribute
      • Special damage taken from enemy renegade
      • Damage taken from enemy renegade (general & special)


The Puppeteer

Attribute Point ratio

  • All to physique

Position:

  • 2nd slot

Suitable troops:

  • Tankers (defensive bulkers)

Skills:

  • Dominating Wealth [skill quality: A] [active]
    • Deals 1 general damage to 2 random enemy crew member classes. Damage bonus: X% (increased by leveling up the skill), affected by strength attribute.
  • Mind Control [skill quality: A] [active]
    • Has X% (increased by leveling up the skill) chance of placing a silence mark lasting 1 roudn on an enemy renegade. Has a X% (increased by leveling up the skill) chance of placing a feeble mark lasting 1 round on 2 enemy renegades.
  • Cunning [skill quality: S] [passive]
    • Sustained damage added by your renegade. Damage increase by X% (increased by leveling up the skill) after each round.

Recommended medallions:

  • Demon Eye Medallion
    • Recommended second attributes
      • Renegade Physique Attribute
      • Renegade Protection Attribute
      • Special Damage taken from enemy renegade
      • Damage taken from enemy renegade (general & special)


The Croc

Attribute Point ratio

  • All to strength

Position:

  • 1st slot

Suitable troops:

  • Combatants (offensive bulkers)

Skills:

  • Strong Claws [skill quality: A] [active]
    • Deals 1 general damage to 2 random enemy crew member classes. Damage bonus: X% (increased by leveling up the skill), affected by strength attribute.
  • Chokehold [skill quality: B] [active]
    • Randomly picks 2 crew member classes with an attack range of 1 and boosts their heavy blow trigger rate by X% (increased by leveling up the skill) for 2 rounds.
  • Bold Moves [skill quality: A] [active]
    • Deals 2 general damage to 2 random enemy crew member classes. Damage bonus: X% (increased by leveling up the skill), affected by strength attribute.

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade Strength Attribute
      • Renegade General Damage
      • Renegade Damage (general & special)
      • Bulker Damage


The Eagle

Attribute Point ratio

  • All to technique

Position:

  • 1st slot

Suitable troops:

  • Riders (male bikers)

Skills:

  • Piercing Waves [skill quality: A] [active]
    • Deals 1 special damage to 2 random enemy bulker/shooter classes. Damage bonus: X% (increased by leveling up the skill), affected by technique attribute, and absorbs 10% as armor.
  • Eagle’s Shot [skill quality: A] [active]
    • Deals 1 special damage to 2 random enemy cew member classes. Damage bonus: X% (increased by leveling up the skill), affected by technique attribute, and absorbs 10% as armor.
  • Speedstorm [skill quality: S] [passive]
    • At the start of a round, if you have active armor, it gets X% (increased by leveling up the skill) boost. During this round, the damage of the skill absorbing damage as armor will increase by X% (increased by leveling up the skill) and the absorbed armor will decrease byY% (increased by leveling up the skill)

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade Technique Attribute
      • Renegade General Damage
      • Renegade Damage (general & special)
      • Biker Damage


The Eagle

Attribute Point ratio

  • All to technique

Position:

  • 1st slot

Suitable troops:

  • Riders (male bikers)

Skills:

  • Piercing Waves [skill quality: A] [active]
    • Deals 1 special damage to 2 random enemy bulker/shooter classes. Damage bonus: X% (increased by leveling up the skill), affected by technique attribute, and absorbs 10% as armor.
  • Eagle’s Shot [skill quality: A] [active]
    • Deals 1 special damage to 2 random enemy cew member classes. Damage bonus: X% (increased by leveling up the skill), affected by technique attribute, and absorbs 10% as armor.
  • Speedstorm [skill quality: S] [passive]
    • At the start of a round, if you have active armor, it gets X% (increased by leveling up the skill) boost. During this round, the damage of the skill absorbing damage as armor will increase by X% (increased by leveling up the skill) and the absorbed armor will decrease byY% (increased by leveling up the skill)

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade Technique Attribute
      • Renegade General Damage
      • Renegade Damage (general & special)
      • Biker Damage


The Detective

Attribute Point ratio

  • All to physique

Position:

  • 3rd slot

Suitable troops:

  • Gunners (male shooters)

Skills:

  • Force of the Law [skill quality: A] [active]
    • Deals 1 special damage to 3 random enemy crew member classes. Damage bonus: X% (increased by leveling up the skill), affected by technique attribute.
  • Loyal Friend [skill quality: S] [active]
    • Places Retaliatory State lasting 2 rounds on 2 random crew member classes of yours with an attack range above 1.
      Retaliatory state: after the target is damaged by a non-normal attack by a crew member class, it can attack back with a normal attack. The attack increases by X% (increased by leveling up the skill) and ignores attack distance (this effect is not stackable). [Status skill]
  • Shield of Justice [skill quality: S] [passive]
    • Passive: when your crew member class attack doesn’t deal a heavy blow during battle, the heavy blow chance will be permanently increased by X (increased by leveling up the skill) . When your crew member class attack does deal a heavy blow during battle, the heavy blow damage will be permanently increased by Y% (increased by leveling up the skill) .

Recommended medallions:

  • Knight Medallion
    • Recommended second attributes
      • Renegade Physique Attribute
      • Renegade Protection Attribute
      • Special damage taken from enemy renegade
      • Damage taken from enemy renegade(general & special)


The Undertaker

Attribute Point ratio

  • all to physique

Position:

  • 2nd slot

Suitable troops:

  • Combatants (offensive bulkers)

Skills:

  • Eternal Rest [skill quality: A] [active]
    • Reduces the attack attribute of 3 random enemy crew member classes (bulkers/shooters) by X% (increased by leveling up the skill) for 3 rounds.
  • Requiem Mass [skill quality: S] [active]
    • Has a X% chance (increased by leveling up the skill) of placing a Silence mark lasting 2 rounds on an enemy renegade. Silence mark effect: interrupts or prevents target from triggering their skill, excludes certain special skills. [Mark Skill]
  • Death’s Keeper [skill quality: A] [active]
    • [auto-activates at the start of the battle] – places a Rage State lasting and entire battle on 3 random crew member classes of yours with an attack range equal to 1. This effect will not be affected by the Silence Mark.

Recommended medallions:

  • Demon Eye Medallion
    • Recommended second attributes
      • Renegade Physique Attribute
      • Renegade Protection Attribute
      • General Damage Taken From Enemy Renegade
      • Damage Taken From Enemy Renegade (General & Special)


Legendary Goro

Attribute Point ratio

  • all to physique

Position:

  • 2nd slot

Suitable troops:

  • Combatants (offensive bulkers)

Skills:

  • Full Strike [skill quality: A] [active] [target: multiple enemy (3)]
    • Deals 1 general damage Damage bonus: X% (increased by leveling up the skill), affected by strength attribute to 3 random enemy crew member classes and places a Punishment effect lasting 3 rounds on them.
    • Punishment Effect: reduces target’s defense by Y%
  • Ghost Flame [skill quality: S] [passive] [target: single enemy]
    • When the enemy’s crew member class receives a punishment mark due to the full strike skill, there is X% (increased by leveling up the skill) chance of clearing the status of status skills from all renegades
  • Mad Dog [skill quality: S] [passive] [target: ally renegades]
    • When an enemy crew member class is lost while having the punishment mark on them, there is X% (increased by leveling up the skill) chance of transferring the mark to another class without resetting the duration

Recommended medallions:

  • Demon Eye Medallion
    • Recommended second attributes
      • Renegade Physique Attribute
      • Renegade Protection Attribute
      • General Damage Taken From Enemy Renegade
      • Damage Taken From Enemy Renegade (General & Special)


Legendary Kazuma

Attribute Point ratio

  • all to strength

Position:

  • 1st slot

Suitable troops:

  • Riders

Skills:

  • Yinglong Fist [skill quality: A] [active] [target: single enemy]
    • Deals 1 general damage Damage bonus: X% (increased by leveling up the skill), affected by strength attribute to the largest enemy crew member class and places a punishment effect lasting 3 rounds on them (skill effective limit: 2 times)
    • Punishment Effect: reduces target’s defense by Y%
  • Dragon of Dojima [skill quality: A] [active] [target: multiple enemy (2)]
    • Deals 1 general damage Damage bonus: X% (increased by leveling up the skill), affected by strength attribute , to 2 random enemy crew member classes. If the target is under punishment mark, the damage received will be doubled
  • Nameless Dragon [skill quality: S] [passive] [target: ally renegades]
    • When enemy crew members have or lose the punishment mark, deals a strong general damage. Damage bonus: X% (increased by leveling up the skill), affected by the strength attribute)

Recommended medallions:

  • Demon Eye Medallion
    • Recommended second attributes
      • Renegade Strength Attribute
      • Renegade General Damage
      • Renegade Damage (General & Special)
      • Biker Damage


Legendary Ichiban

Attribute Point ratio

  • all protection

Position:

  • 3rd slot

Suitable troops:

  • Combatant

Skills:

  • Tornado Strike
    [skill quality: A]
    [active]
    [target: multiple enemy (3)]
    [trigger rate: 60%]
    • Deals general damage to 3 random enemy crew classes once (damage bonus 75%, affected by strength, increased by leveling up the skill), and places punishment mark on them lasting three rounds
    • Punishment Effect: reduces target’s defense by Y%
  • Heroic Rise
    [skill quality: S]
    [passive]
    [target: single enemy]
    [trigger rate: 100%]
    • When the enemy crew class is marked with a punishment mark, its damage received from renegades increases by 10% (increased by leveling up the skill)
  • Pearless Hero
    [skill quality: S]
    [passive]
    [target: ally renegade]
    [trigger rate: 15%]
    • When a renegade marks an enemy crew class, there is a 15% chance (increased by leveling up the skill) of increasing the number of marked targets by 1.

Recommended medallions:

  • Demon Eye Medallion
    • Recommended second attributes
      • Renegade Physique Attribute
      • Renegade Protection Attribute
      • Specialdamage taken from the enemy renegade
      • Damage taken from the enemy renegade (General & Special)

The Mechanic

Attribute Point ratio

  • all to protection

Position:

  • 3rd slot

Suitable troops:

  • Assault vehicles

Skills:

  • Precise Boom [skill quality: A] [active] [target: multiple enemy (2)]
    • Deals 1 general damage Damage bonus: X% (increased by leveling up the skill), affected by strength attribute, to 2 random enemy crew member classes.
  • Boozy Gulp [skill quality: A] [active] [target: multiple own unit (3)]
    • [auto-activates] at the start of battle] – places a rage state lasting 5 rounds on 3 of the greatest-quantity crew member classes of yours. (When selecting randomly, the class with more members has a greater chance of being chosen). This effect will not be affected by the Silence mark.
    • Rage state: increases damage dealt by X% (increased by leveling up the skill). This effect is not stackable.
  • Lethal Lager [skill quality: S] [active] [single enemy]
    • Deals 1 general damage to 1 random enemy crew member class, with an attack range greater than 1, and places a Paralysis effect lasting 2 rounds on that target. Damage bonus: X% (increased by leveling up the skill), affected by technique attribute

Recommended medallions:

  • Calamity Medallion
    • Recommended second attributes
      • Renegade Physique Attribute
      • Renegade Protection Attribute
      • General damage taken from the enemy renegade
      • Damage taken from the enemy renegade (General & Special)


Logan Steelwill

Attribute Point ratio

  • all to technique

Position:

  • 1st slot

Suitable troops:

  • Tankers (defensive bulkers)

Skills:

  • Precision Purge [skill quality: B] [active] [target: multiple enemy (2)]
    • Deals 1 special damage Damage bonus: X% (increased by leveling up the skill), affected by strength attribute, to 2 random enemy crew member classes.
  • Iron Defender [skill quality: A] [active] [target: multiple own unit (2)]
    • [auto-activates] at the start of battle] – places a Sanctuary state lasting for 5 rounds on 2 random crew member classes of yours, with an attack range greater than 1. This will not be affected by a Silence mark.
    • Sanctuary state: causes the target’s received damage to be inflicted on the tanker class with the most men. However, the damage inflicted by targets under this state will be reduced by X% (decreased by leveling up the skill)
  • Steel Smash [skill quality: A] [active] [multiple enemy (3)]
    • Deals 1 special damage to 3 random enemy crew member class. Damage bonus: X% (increased by leveling up the skill), affected by technique attribute

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade Technique Attribute
      • Renegade Special Damage
      • General Damage (General & Special)
      • Shooter Damage


The Navigator [SP]

Attribute Point ratio

  • all to technique

Position:

  • 1st slot

Suitable troops:

  • Combatant (offensive bulkers)

Skills:

  • Deadly Attack
    [skill quality: A]
    [active]
    [target: multiple enemy (4)]
    [trigger rate: 100%]
    • Starting from the 1st round, deals 1 special damage to 4 non-tanker enemy crew member classes selected randomly every 2 rounds, and puts an Intuition effect lasting 2 rounds on that target. Damage bonus: X% (increased by leveling up the skill), affected by technique attribute
    • Intuition effect: damage from the skill with the intuition effect will increase by 50% for each layer of the target’s intuition effect.
  • Jumping Tactic
    [skill quality: A]
    [active]
    [target: multiple own unit (4)]
    [trigger rate: 100%]
    • Starting from the 1st round, deals 1 special damage to 4 enemy crew member classes selected randomly every 2 rounds, and puts an Intuition effect lasting 2 rounds on that target. Damage bonus: X% (increased by leveling up the skill), affected by technique attribute
    • Intuition effect: damage from the skill with the intuition effect will increase by 50% for each layer of the target’s intuition effect.
  • Open Fire
    [skill quality: S]
    [active]
    [single enemy]
    [trigger rate: 40%]
    • Deals 1 high special damage to a selected enemy crew class with the most members and puts an intuition effect lasting 2 rounds on that target. Damage bonus: X% (increased by leveling up the skill), affected by technique attribute
    • Intuition effect: damage from the skill with the intuition effect will increase by 50% for each layer of the target’s intuition effect.

Recommended medallions:

  • Calamity Medallion
    • Recommended second attributes
      • Renegade Technique Attribute
      • Renegade Special Damage
      • General Damage (General & Special)
      • Shooter Damage


Lady Merry-Jay [SP]

Attribute Point ratio

  • all to technique

Position:

  • 1st slot

Suitable troops:

  • Assaulters

Skills:

  • Piercing Cry
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals 1 Special Damage to 2 random enemy crew member classes Damage bonus: X% (increased by leveling up the skill), affected by technique attribute
  • Silent Hunter
    [skill quality: S]
    [active]
    [target: multiple enemy (3))]
    [trigger rate: 40%]
    • Deals 1 Special Damage to 3 random enemy crew member classes Damage bonus: X% (increased by leveling up the skill), affected by technique attribute
  • Silent Messenger
    [skill quality: S]
    [passive]
    [target: multiple own unit]
    [trigger rate: 30%]
    • (passive) at the start of each round, chooses 2 of your highest-tier biker classes; after this renegade attacks, the selected biker class will launch a charge attack at the target

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade Technique Attribute
      • Renegade Special Damage
      • General Damage (General & Special)
      • Biker Damage


Storm Tamer

Attribute Point ratio

  • all to technique (can also be all physique)

Position:

  • 2nd slot (all stats to physique)
  • 1st slot (all stats to technique)

Suitable troops:

  • Assault vehicles

Skills:

  • Skyfall
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals 1 special damage to 2 random enemy crew member classes. Damage bonus: X% (increased by leveling up the skill), affected by technique attribute
  • Cursed Omen
    [skill quality: S]
    [active]
    [target: multiple enemy (3)]
    [trigger rate: 50%]
    • Deals 1 special damage to 3 enemy crew classes that are selected at random, and puts an intuition effect lasting 2 rounds on that target.
    • Damage bonus: X% (increased by leveling up the skill), affected by technique attribute
    • Intuition effect: damage from the skill with the intuition effect will increase by 50% for each layer of the target’s intuition effect.
  • Heavenly Curse
    [skill quality: S]
    [passive]
    [single enemy]
    [trigger rate: 100%]
    • For each layer of intuition effect on enemy crew member classes, the crew’s damage reduction decreases by X% (increased by leveling up the skill)
    • Intuition effect: damage from the skill with the intuition effect will increase by 50% for each layer of the target’s intuition effect.

Recommended medallions:

  • Calamity Medallion
    • Recommended second attributes
      • Renegade physique attribute
      • Renegade protection attribute
      • General damage taken from enemy renegade
      • Damage taken from enemy renegade (general & special)


Sensei

Attribute Point ratio

  • all to strength

Position:

  • 1st slot

Suitable troops:

  • Sniper

Skills:

  • Piercing Feathers
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals 1 general damage to 2 random enemy crew member classes. Damage bonus: X% (increased by leveling up the skill), affected by strength attribute
  • Sky Piercer
    [skill quality: A]
    [active]
    [target: multiple enemy (3)]
    [trigger rate: 40%]
    • Deals 1 general damage to 3 enemy crew classes that are selected at random.
    • Damage bonus: X% (increased by leveling up the skill), affected by strength attribute
  • Arrow’s Fury
    [skill quality: S]
    [active]
    [single enemy]
    [trigger rate: 40%]
    • Select the enemy’s largest crew class and deal 1 high general damage. Damage bonus: X% (increased by leveling up the skill), affected by strength attribute. If the target of this attack survives, the number of targets for the skill increases by 1 in the next attack. If any target of this attack dies, the number of targets for the skill resets to 1.

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade strength attribute
      • Renegade general damage
      • Renegade damage (general & special)
      • Shooter damage


Crazy Tornado

Attribute Point ratio

  • all to strength

Position:

  • 1st slot

Suitable troops:

  • Rider

Skills:

  • Berserker’s Rage
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 35%]
    • Deals 1 general damage to 2 random enemy crew member classes. Damage bonus: X% (increased by leveling up the skill), affected by strength attribute
  • Dominion
    [skill quality: B]
    [active]
    [target: multiple own units (2)]
    [trigger rate: 35%]
    • Randomly selects 2 biker crew member classes of yours to increase their charge probability by X and increase their attack and defense by Y%.
    • X and Y are increased by leveling up the skill.
  • Unstoppable Storm
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals 1 high general damage to 2 random enemy crew member classes.
      Damage bonus: X% (increased by leveling up the skill), affected by strength attribute

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade strength attribute
      • Renegade general damage
      • Renegade damage (general & special)
      • Biker damage


Lady Cunning [SP]

Attribute Point ratio

  • all to protection (physique as an alternative)

Position:

  • 2nd slot

Suitable troops:

  • Armed Carrier (def vehicles)

Skills:

  • Karmic Flame
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals special damage to 2 random enemy crew classes once, and weaken their damage attribute by X% for 1 round. Damage bonus: Y% (increased by leveling up the skill), affected by technique attribute
  • Malice Intent
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals special damage to 2 random enemy crew classes once, and boosts their received damage attribute by X% for 1 round. Damage bonus: Y% (increased by leveling up the skill), affected by technique attribute.
  • Misty Sense
    [skill quality: S]
    [active]
    [target: own unit (1)]
    [trigger rate: 50%]
    • Puts a Co-Sharing state, lasting one round, on your largest vehicle crew class and improves the co-shared damage by X%.
    • Co-Sharing state: causes the impacted target to endure 20% of the damage inflicted on your largest crew class in their place.

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade protection attribute
      • Renegade physique attribute
      • Special damage taken from enemy renegade
      • Renegade damage taken (general & special)


Lion Fist [SP]

Attribute Point ratio

  • all to protection (physique as an alternative)
  • all to technique (if used as the 1st slot renegade – not meant to be 1st slot)

Position:

  • 2nd slot

Suitable troops:

  • Tankers

Skills:

  • Golden Claw
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals special damage to 2 random enemy crew classes once and puts an Intuition effect, lasting 2 rounds, on them. Damage bonus: X% (increased by leveling up the skill), affected by technique attribute.
  • Lion Roar
    [skill quality: S]
    [active]
    [target: single enemy]
    [trigger rate: 100%]
    • Deals special damage to the largest enemy crew class once. Damage bonus: X% (increased by leveling up the skill), affected by technique attribute. Attack also places a Dissipation mark lasting 1 round on them (trigger limit: Y – increased by leveling up the skill).
  • Raging Beast
    [skill quality: S]
    [passive]
    [target: multiple enemy]
    [trigger rate: 100%]
    • Increase the intuition effect by X% (increased by leveling up the skill)

Recommended medallions:

  • Calamity Medallion
    • Recommended second attributes
      • Renegade protection attribute
      • Renegade physique attribute
      • Special damage taken from enemy renegade
      • Renegade damage taken (general & special)


Silver Fox

Attribute Point ratio

  • all to strength

Position:

  • 1st slot

Suitable troops:

  • Armed Carriers (DEF Vehicles)

Skills:

  • Harpoon Hunter
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals 1 general damage to 2 random enemy crew member classes. Damage bonus: X% (increased by leveling up the skill), affected by strength attribute.
  • Private Mods
    [skill quality: B]
    [active]
    [target: multiple own units (2)]
    [trigger rate: 30%]
    • Puts an Explosion state, lastinv two rounds, on your 2 random vehicle crew classes. Explosion state: cause the imacted target’s attack to deal general damage to 1 random crew class within 3 rows of the attacked target once. Damage bonus: X% (increased by leveling up the skill), affected by strength attribute.
  • Sly Ambush
    [skill quality: A]
    [active]
    [target: multiple enemy (3)]
    [trigger rate: 40%]
    • Deals 1 general damage to 3 random enemy crew member classes. Damage bonus: X% (increased by leveling up the skill), affected by strength attribute.

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade strength attribute
      • Renegade general damage
      • Renegade damage (general & special)
      • Vehicle damage


Dolores [SP]

Attribute Point ratio

  • all to strength

Position:

  • 1st slot

Suitable troops:

  • Snipers

Skills:

  • Large Trap
    [skill quality: S]
    [active]
    [target: multiple enemy (8)]
    [trigger rate: 40%]
    • Deals a small amout of general damage to 8 random enemy crew member classes. Damage bonus: 75% (increased by leveling up the skill), affected by strength attribute.
  • First Target
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals 1 general damage to 2 random enemy crew member classes. Damage bonus: 150% (increased by leveling up the skill), affected by strength attribute.
  • United Hunt
    [skill quality: S]
    [active]
    [target: multiple own units (2)]
    [trigger rate: 100%]
    • Your 2 highest-tier shooter crew classes will be picked at the start of each round; after they activate an attack, they deal general damage to their target once. Damage bonus: 75% (increased by leveling up the skill), affected by strength attribute. The skill damage will be doubled if the shooters activate the deadly attack skill.

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade strength attribute
      • Renegade general damage
      • Renegade damage (general & special)
      • Shooter damage


Deathweaver

Attribute Point ratio

  • all to protection (or physique as an alternative)

Position:

  • 2nd/3rd slot

Suitable troops:

  • Assaulters

Skills:

  • Red Mist
    [skill quality: a]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals 1 special damage to 2 random enemy crew member classes.
    • Damage bonus: 75% (increased by leveling up the skill), affected by strength attribute.
    • Armor lasts for 3 rounds. When enemy renegades deal damago to personal crew members, armor will go down first.
  • Altering Edge
    [skill quality: A]
    [passive]
    [target: multiple own units]
    [trigger rate: 100%]
    • Personal armor will last another round, and armor absorpion increases for 1% (increased by leveling up the skill).
  • Embrace Darkness
    [skill quality: S]
    [active]
    [target: ally renegade]
    [trigger rate: 100%]
    • Increases the skill damage for your renegades capable of absorbing armor by 10% (increased by leveling up the skill) during this round.

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade protection attribute
      • Renegade physique attribute
      • Special damage taken from enemy renegade
      • Damage taken from enemy renegade (general&special)


Yasha [SP]

Attribute Point ratio

  • all to physique (or protection as an alternative)

Position:

  • 2nd/3rd slot

Suitable troops:

  • Assault Vehicles

Skills:

  • Swordsmanship
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals general damage to 2 random enemy crew member classes.
    • Damage bonus: 75% (increased by leveling up the skill), affected by strength attribute.
  • Scorching Mark
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals general damage to 2 random enemy crew member classes, and boosts their received damage by 30% for 1 round.
    • Damage bonus: 75% (increased by leveling up the skill), affected by strength attribute.
  • Extraordinary Crafter
    [skill quality: S]
    [active]
    [target: multiple own units(2)]
    [trigger rate: 20%]
    • At the start of each round, there is 20% (increased by leveling up the skill) change of choosing your two highest level crew classes with a range greater than 4 and increasing their attack range by 10.

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade physique attribute
      • Renegade protection attribute
      • General damage taken from enemy renegade
      • Damage taken from enemy renegade (general&special)


Jayden [SP]

Attribute Point ratio

  • all to protection (or physique as an alternative)

Position:

  • 2nd/3rd slot

Suitable troops:

  • Riders

Skills:

  • Hawkeye Shot
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals special damage to 2 random enemy crew member classes once.
    • Damage bonus: 75% (increased by leveling up the skill), affected by technique attribute.
  • Scorching Mark
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals special damage to 2 random enemy crew member classes once, and boosts their received damage by 30% for 1 round.
    • Damage bonus: 75% (increased by leveling up the skill), affected by technique attribute.
  • Extraordinary Crafter
    [skill quality: S]
    [passive]
    [target: ally renegade]
    [trigger rate: 100%]
    • Increase the conversion ratio of biker class attack to renegade damage for biker-suited renegades by 50% (increased by leveling up the skill).

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade physique attribute
      • Renegade protection attribute
      • Special damage taken from enemy renegade
      • Damage taken from enemy renegade (general&special)


The Keepe [SP]r

Attribute Point ratio

  • all to strength

Position:

  • 1st slot

Suitable troops:

  • Tankers

Skills:

  • Chaos Cleave
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 50%]
    • Puts a Bleed effect, lasting 2 rounds on 2 random eney crew classes of the biker/shooter. Bleed effect casuses the impacted target to sustain general damage once at each round’s end for the effect’s duration.
    • Damage bonus: 75% (increased by leveling up the skill), affected by strength attribute.
  • Cursed Slash
    [skill quality: S]
    [active]
    [target: multiple enemy (3)]
    [trigger rate: 50%]
    • Puts a Bleed effect, lasting 2 rounds on 3 random eney crew classes.
    • Drains 100% of illusory health to be put on your tanker crew classes.
    • Illusory health: helps the impacted target withstand 70% of damage.
    • Damage bonus: 75% (increased by leveling up the skill), affected by strength attribute.
  • Grave Grudge
    [skill quality: S]
    [passive]
    [target: enemy (1)]
    [trigger rate: 100%]
    • Puts a powerful bleed effect lasting 3 rounds on an enemy crew class with the most members. Should the target already be under bleed effect, the bleed effect from the chaos cleave and grave grudge skills will extend the round duration of the initially put on bleed effect (still existing) of the skill, respectively.
    • Bleed effect casuses the impacted target to sustain general damage once at each round’s end for the effect’s duration.
    • Damage bonus: 150% (increased by leveling up the skill), affected by strength attribute.

Recommended medallions:

  • Calamity Medallion
    • Recommended second attributes
      • Renegade strength attribute
      • Renegade general damage
      • Renegade damage (general & special)
      • Bulker damage


The Collector

Attribute Point ratio

  • all to strength

Position:

  • 1st slot

Suitable troops:

  • Sniper

Skills:

  • Shadow Blitz
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals 1 special damage to 2 random enemy bulker/biker classes and absorbs 10% damage as a shield.
    • Shield lasts for 3 round. When enemy renegades deal damage to personal crew memebrs, shield will go down first.
    • Damage bonus: 75% (increased by leveling up the skill), affected by technique attribute.
  • Kill Streak
    [skill quality: A]
    [active]
    [target: multiple enemy (3)]
    [trigger rate: 40%]
    • Deals 1 special damage to 3 random enemy crew member classes and absorbs 10% damage as a shield.
    • Shield lasts for 3 round. When enemy renegades deal damage to personal crew memebrs, shield will go down first.
    • Damage bonus: 75% (increased by leveling up the skill), affected by technique attribute.
  • Revival Ward
    [skill quality: S]
    [passive]
    [target: ally renegade]
    [trigger rate: 100%]
    • At the start of a round, if you have active Shield/Armor, it gets a 5% boost. During this round, the damage of shield/armoir absorbing skill will increase by 10% (increased by leveling up the skill) and the shield absorption will decrease by 50%

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade technique attribute
      • Renegade special damage
      • Renegade damage (general & special)
      • Shooter damage


The Revealer

Attribute Point ratio

  • all to physique (protection as an alternative)

Position:

  • 2nd/3rd slot

Suitable troops:

  • Armed Carriers (DEF Vehicles)

Skills:

  • Wisdom’s Legacy
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals special damage to 2 random enemy crew classes once, and weakens their damage attribute by 30% for 1 round
    • Damage bonus: 75% (increased by leveling up the skill), affected by technique attribute.
  • Explorer’s Will
    [skill quality: A]
    [active]
    [target: ally renegade (2)]
    [trigger rate: 100%]
    • For each round, places a robust state (lasting 3 rounds) on the 2 largest crew member classes. The robust state placed by this skill can be stacked.
    • Robust state: increases the target’s defense attribute by 15% (increased by leveling up the skill).
  • Epoch’s Essence
    [skill quality: S]
    [active]
    [target: enemy (1)]
    [trigger rate: 30%]
    • Deals major special damage to 1 enemy crew class with the most members once and places a paralysis effect, lasting one round on them.
    • Paralysis effect: causes the impacted target to be unable to perform any actions.
    • Damage bonus: 75% (increased by leveling up the skill), affected by technique attribute.

Recommended medallions:

  • Calamity Medallion
    • Recommended second attributes
      • Renegade pyhsique attribute
      • Renegade protection attribute
      • General damage taken from enemy renegade
      • Damage taken from enemy renegade (general & special)


The Sphinx

Attribute Point ratio

  • all to technique

Position:

  • 1st

Suitable troops:

  • Assaulter

Skills:

  • Fortunate Instinct
    [skill quality: B]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals 1 special damage to 2 random enemy crew member classes
    • Damage bonus: 75% (increased by leveling up the skill), affected by technique attribute.
  • Shrewd Deal
    [skill quality: A]
    [active]
    [target: ally renegade (2)]
    [trigger rate: 40%]
    • Deals special damage to 2 random enemy crew classes once, and weakens their attack attribute by 30% (increased by leveling up the skill) for 1 round.
    • Damage bonus: 75% (increased by leveling up the skill), affected by technique attribute.
  • Phantom Chase
    [skill quality: A]
    [active]
    [target: enemy (3)]
    [trigger rate: 40%]
    • Deals 2 special damage to 3 radom enemy crew member classes.
    • Damage bonus: 75% (increased by leveling up the skill), affected by technique attribute.

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade technique attribute
      • Renegade special damage
      • Renegade damage (general & special)
      • Biker damage


The Priestess [SP]

Attribute Point ratio

  • all to physique (all to protection as an alternative)

Position:

  • 2nd

Suitable troops:

  • Sniper

Skills:

  • Sacred Ruling
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals general damage to 2 random enemy crew member classes
    • Damage bonus: 75% (increased by leveling up the skill), affected by strength attribute.
  • Feline Spirit
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals general damage to 3 random enemy crew member classes
    • Damage bonus: 75% (increased by leveling up the skill), affected by strength attribute.
  • Eye of Clarity
    [skill quality: S]
    [active]
    [target: ally renegade]
    [trigger rate: 100%]
    • When your sniper suited renegade is affected by sniper (crew classes) and it performs an additional attack, the attack repeats 3 times and the skill damage is increased by 150% (increased by leveling up the skill)

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade physique attribute
      • Renegade protection attribute
      • Special damage taken from enemy renegade
      • Damage taken from enemy renegade (general & special)


Ironflower [SP]

Attribute Point ratio

  • all to physique (all to protection as an alternative)

Position:

  • 2nd

Suitable troops:

  • Assaulter

Skills:

  • Double Plunder
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals 1 special damage to 2 random enemy crew member classes
    • Damage bonus: 75% (increased by leveling up the skill), affected by strength attribute.
    • Absorbs 10% of received damage as armor. Armor lasts 3 rounds
  • Triple Plunder
    [skill quality: A]
    [active]
    [target: multiple enemy (3)]
    [trigger rate: 40%]
    • Deals 1 special damage to 3 random enemy crew member classes
    • Damage bonus: 75% (increased by leveling up the skill), affected by strength attribute.
    • Absorbs 10% of received damage as armor. Armor lasts 3 rounds
  • Thieves Honor
    [skill quality: S]
    [active]
    [target: ally renegade]
    [trigger rate: 100%]
    • Personal armor will last for another two rounds, and damage absorption capacity increases by threefold, but can only withstand 30% (increased by leveling up the skill) of the damage. Remaining ones will penetrate armor.

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade physique attribute
      • Renegade protection attribute
      • General damage taken from enemy renegade
      • Damage taken from enemy renegade (general & special)


General Morden

Attribute Point ratio

  • all to technique

Position:

  • 1st

Suitable troops:

  • Rider

Skills:

  • Artillery Assault
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 70%]
    • Deals 1 special damage to 2 random enemy crew member classes
    • Damage bonus: 75% (increased by leveling up the skill), affected by technique attribute.
    • Absorbs 10% of received damage as armor. Armor lasts 3 rounds
  • Cascade Barrage
    [skill quality: S]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 70%]
    • Deals huge special damage to 2 of the largest enemy crew member classes
    • Damage bonus: 155% (increased by leveling up the skill), affected by technique attribute.
    • Absorbs 10% of received damage as armor. Armor lasts 3 rounds
  • Last Ultimatum
    [skill quality: S]
    [active]
    [target: ally renegade]
    [trigger rate: 100%]
    • Your armor only absorbs 50% of the damage. The rest penetrates. If parts of your armor were negated in the previous round, this skill damage of artillery assault and cascade barrage adds 1-fold of the value of the negated armor. Should it be nulled to zero, the skill damage of artillery assault and cascade barrage adds 4-fold the value of the nulled armor.
    • How much is added increases by leveling up the skill.

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade technique attribute
      • Renegade special damage
      • Renegade damage (general & special)
      • Biker damage


Shiranui

Attribute Point ratio

  • all to strength

Position:

  • 1st

Suitable troops:

  • Defensive Vehicles

Skills:

  • Echoing Boom
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals general damage to 2 random enemy crew member classes
    • Damage bonus: 75% (increased by leveling up the skill), affected by strength attribute.
  • Torchlit Curtain
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals general damage to 2 random enemy crew classes once, and weakens their damage attribute by 30% for 1 round (DMG bonus: 75% [increased by leveling up the skill], affected by strength attribute)
  • Luminous Mandate
    [skill quality: S]
    [active]
    [target: ally renegade]
    [trigger rate: 50%]
    • Randomly selects 2 vehicle crew classes of yours to increase their attack, defense and health by 5% (increased by leveling up the skill) and lasts for 2 rounds.

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade strength attribute
      • Renegade general damage
      • Renegade damage (general & special)
      • Vehicle damage


Santos [SP]

Attribute Point ratio

  • all to protection (physique as an alternative)

Position:

  • 2nd/3rd

Suitable troops:

  • Sniper

Skills:

  • Landfill Treasure
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals general damage to 2 random enemy crew classes once (damage bonus 75% (increased by leveling up the skill), affected by strength attribute.
  • Junkforge Surge
    [skill quality: A]
    [active]
    [target: multiple enemy (3)]
    [trigger rate: 40%]
    • Deals general damage to 3 random enemy crew classes once (damage bonus 75% (increased by leveling up the skill), affected by strength attribute.
  • Ode to Steel
    [skill quality: S]
    [passive]
    [target: ally renegade]
    [trigger rate: 100%]
    • When a sniper-suited renegade is affected by sniper crew classes and triggers an additional attack, their skill damage increases by 300% and their attacks will be deferred this round. The renegade’s accumulated deferred attack attempts will target the largest enemy crew class in the next round. The effect is at most effective for the first 6 rounds (increased by leveling up the skill) of the battle.

Recommended medallions:

  • Chance Medallion
    • Recommended second attributes
      • Renegade protection attribute
      • Renegade physique attribute
      • Received renegade special damage
      • Received renegade damage


The Mummy

Attribute Point ratio

  • all to physique (protection as an alternative)

Position:

  • 2nd/3rd

Suitable troops:

  • Tanker

Skills:

  • Desert Storm
    [skill quality: A]
    [active]
    [target: multiple enemy (2)]
    [trigger rate: 40%]
    • Deals general damage to 2 random enemy crew classes once (damage bonus 75% (increased by leveling up the skill)), and weakens their damage attribute by 30% for 1 round. Affected by strength attribute.
  • Sand Wall
    [skill quality: A]
    [active]
    [target: multiple own (2)]
    [trigger rate: 100%]
    • For each round, places a Robust state (lasting 3 rounds) on the 2 largest crew member classes. The robust state placed by this skill can be stacked (max skill activation: 2).
    • A robust state increases the target’s defense attribute
  • Ancestral blessing
    [skill quality: S]
    [active]
    [target: multiple own (2)]
    [trigger rate: 60%]
    • Selects 2 of your largest tanker crew classes and reduces the damage they take from enemy renegades by 10% for 2 rounds.

Recommended medallions:

  • Knight Medallion
    • Recommended second attributes
      • Renegade physique attribute
      • Renegade protection attribute
      • Received renegade general damage
      • Received renegade damage

Isle of Temptations

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Index
Map
Buildings
Skills
Jade Appraisal Master
Temptation Hunt
Claim For Fame

Isle of Temptations

“Isle of Temptations” is the theme of Mafia City’s 5th Season Conquest. The entire event is divided into multiple rounds, and each round lasts 43 days, which consists of a pre-season expedition plan, an official season event, and a showcase stage.

Trophies

Trophies are explained here.

Paradise Isle Map

Leaders of 12 cities will enter the event map and appear around an expedition base in 12 different towns of the outer Paradise Isle regions. The aim is to reach and take control of the SHigetama Manor in the center of the map!

Combat Casualty Ratio (Attacker & Defender)

  • Shigetama Manor: 100% lost
  • Empty Tiles: 100% lost
  • Lookout Towers: 40% lost / 60% wounded
  • Security Bases & Neutral Buildings: 40% lost / 60% wounded
  • Material Tiles: 40% lost / 60% wounded

Combat Casualty Ratio (Attacker/Defender)

  • Turf & Clan Buildings: 100% lost / 100% wounded

Paradise Isle Resources

Magatama – a basic resource for constructing clan buildings
Bullion – a basic material for personal contract research

Buildings (permalink)

  • Kajino Club
    • A special structure that produces Tower coins for researching lookout tech for the occupying city leaders. Its first occupation will provide city points.
  • Izakaya House
    • After occupation, the building produces samurai evolve coins for leaders from the occupying city. The coins can be used at the tactical squad base to conduct TACT samurai-related enhancing research.
  • Yokaku Lodge
    • After occupation, the building will provide leaders from the occupying city with attack, defense, and health buff for all crew members. Provides city points after the first occupation.
  • Onsen Resort
    • After occupation, the building will provide leaders from the occupying city with attack, defense, and health buff for all crew members. Provides city points after the first occupation.
  • Clan Citadel
    • A structure that can be built within the jurisdiction of the city expedition base to ensure the functionalities of other clan buildings.
  • Clan Secret Trading Post
    • A special structure where clan members can trade in paradise materials for general resources like cargo, cash, arms, and metal.
  • Clan Magatama House
    • A special structure for clan members to store the magatama they’ve submitted, and use the points they gained to redeem special items.
  • Clan Racecourse Site
    • A structure that will grant the clan a 5% attack buff when built within a connected lookout tower’s jurisdiction.
  • Clan Premier Club
    • A structure that will grant the clan a 5% gathering buff when built within a connected lookout tower’s jurisdiction.
  • Clan Research Institute
    • An important structure for researching various season clan properties to provide clan members with an overall boost.
  • Clan Arena Center
    • A structure that will grant the clan 5% defense buff when built within a connected lookout tower’s jurisdiction.

Skills (permalink)

  • Hammer and tongs
    • Within 24 hours after activating the skill, increases the first initiated crime/raid ops’ crew attack, defense, and health by 15%. This skill can be stacked (effective for attackers only).
  • Strategic Guard
    • After using the skill, a team of jade thieves will attack your turf. Defend successfully to receive some random season materials (total equal to the highest material tile level) and a bonus if you correctly guess the direction oftheir attack.
  • Powerful Authority
    • Doubles mercenary/narak ops damage, their energy cost, and drop reward for 2 hours (each attack is counted 2 times).
  • Power Surge
    • After use you’ll get 1 of 2 random bonus effects: Isle of Temptations personal contract cost -20%, next isle of temptations personal contract completed immediately after starting. The effects are only active in isle of temptations.
  • Banishment
    • After skill activation, make a leader from the clan unable to attack others or be attacked for 1 hour (this skill will cause the disbanding of any raid they participate in and send back any crew garrisoned outside).
  • Secret War
    • For 1 hour after activating the skill, all clan lookout towers gain the anti-spy effect while garrisoned and cannot be spied on by the enemies.
  • Set Roadblock
    • For 2 hours after skill activation, drastically reduce the picked leader turf’s crime ops speed.
  • Reg. Clan Joiner Motion
    • For 30 minutes after activating the skill, all crew members of clan members in combat will get +20% attack, +10% damage, and when attacking enemy turfs, overkill ratio +5%.
  • Mega Bomb
    • For 15-mins after skill activation, the clan members’ next attack victory on an enemy turf will force it to be teleported away from its current location and restricted from returning there or its surrounding 9×9 area for 24 hours.
  • Emergency Overload
    • For 30-mins after skill activation boosts the season material gained by clan members via gathering (after returning to turf) by 25%.
  • Speedy Transport
    • For 30-mins after skill activation, boost the gathering speed and ops speed of clan members by 50%.
  • Instant Expansion
    • Select a built clan lookout tower to boost the construction speed of adjacent clan lookout towers by 1.000%. This skill’s effect ends after 7 lookout towers are built with this buff or after 30 minutes, whichever comes first.
  • Recall Protocol
    • After skill activation remove all negative skill effects on a leader from the clan and make them invulnerable to those effects for 12 hours.
  • Territory Conqueror
    • For 30 minutes after skill activation, boost the lookout tower demolition speed of the clan member by 100%. This speed may be affected if the skill user (occupier) exits the lookout tower.

Jade Appraisal Master (permalink)

Jade Appraisal Master Rules

Earn Jade Stones during the event by defeating street forces. Jade stones earned this way will be counted toward objective reward progress.

The trading market has jade stones listed by leaders from other cities or by the system. Leaders can use points to buy jade stones here. However, Jade stones acquired through the trading market will not be counted toward objective reward progress.

All Jade stones can be appraised, carved or listed for sale based on the following:

  • jade appraisal: by default, jade stones have 3 types of qualities. Each appraisal reveals the grade of 1 quality, with a maximum of 2 appraisals per jade stone. Please note that the second appraisal requires 1.000 points.
  • Jade Carving: your uncarved and unsold jade stones can be carved to reveal the grade of all of its qualities and redeemed for points based on the result.
  • Sales: List uncarved jade stones in the trading market at price you set (no lower than the set minimum). You earn points equal to the selling price when purchased by another leader.

All jade stones will be destroyed at the end of the event (including those that have not been removed from the listing or carved). The destroyed jade stones will not be converted into points. Please pay attention to the time of transactions and jade carvings. Lastly, remember to carve jades in time to avoid points wastage.

How Appraising works?

You have to drag this golden circle around the stone and look for shiny parts (as the one on the image above).

Temptation Hunt (permalink)

The 4 regions on the temptation hunt event map will randomly refresh daily with 4 incidents. Leaders who undertake and complete these incidents will receive rewards and some EXP for the event-exclusive character, Taro Enda. Once he reaches a certain level, leaders can claim level rewards and buffs for exploring the islands.

Four types of incidents:
– Chronicle
– Exploration
– Special games
– Small games


Things you might have to do for this event are:
– play mini-games (catching stones and minerals)
– doing certain tasks (defeat samurai, make a clan contribution…)

Claim for Fame (permalink)

Join other clan leaders in Paradise Isle to build your business region and gain different season buffs. Defeat enemies during the season to get funds for your temptation store, which are used to upgrade facilities and enhance attributes. Leaders will receive rewards and buffs based on the store’s attributes during daily settlement. Special facilities can provide unique clan buffs. Join forces with other clan leaders to create your exclusive region!

Family Advancement Center

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A center that specializes in enhancing T11 and T12’s skills through the use of Hi-Tech Parts from around the world.

This building can be upgraded to increase the maximum Mastery Level of Skills. Only the unlocked members of each type can be enhanced daily. The number of Hi-Tech Parts used increases continuously and resets daily.

The enhancement will gain EXP, and once the EXP is maxed out, the skill will be upgraded to the next level. Each level has different permanent skill buffs.

The level of the Family Advancement Center determines the maximum level of skills.

You will get a random Boost effect automatically every day, but the number of times it takes effect is limited. You can boost manually and get another random effect. It will overwrite the previous effect. You can only boost manually 5 times a day.

Attributes and Benefits

Attributes labeled “All Crew” are passive attributes, which take effect without needing to send out ops.

Attributes that boost “Hit Rate” reduce the likeliness of attacks missing the target due to evasion.

Attributes that boost “Evasion Rate” increase the likeliness of dodging attacks from an enemy.

Attributes that boost “Trigger Rate” increase the likeliness of the skill taking effect in battle.

Requirement for T12 enhancements: Family Training Center Lv. 10

Requirement for T13 enhancements: Family Training Center Lv. 30

Hi-Tech Costs (permalink)

How many Hi-Tech items you need to level up skill. Costs are not cumulative.

Skill Level / TierT11T12T13
11.000
21.250
31.550
41.900
52.300
62.750
73.250
83.800
94.400
105.050
115.750
126.500
137.300
148.150
159.050
1610.000
1711.000
1812.050
1913.150
20
21
2216.750
2318.050
24
25
26
27
28
29
30
31
32
33
34
35
36

Helicopter Innovation Agency

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Helicopter Innovation Agency allows you to do per-helicopter upgrades or general upgrades. Per-helicopter upgrades affect individual helicopters. All innovations requires general resources and Helo Ingenuity Chips – these chips can be received by defeating skeletons (limit: 400 chips per day) or by buying packs (limit: your budget).

Individual Upgrades (per helicopter)

You can increase helicopter’s:

  • attack
  • defense
  • health
  • speed
  • level limit (max: 10)
  • stamina recovery boost (max: 10%)
  • stamina limit (max: 20)
  • +1 gear slot
  • dealt damage
  • received damage
  • fifth gear slot stats ratio
  • enemy damage debuff (when certain helicopter leads enemy ops)

General Revamp

These upgrades affect all helicopters.
List of available upgrades:

  • attack
  • defense
  • health
  • speed
  • damage dealt buff (max: 10%)
  • damage received reduction (max: 10%)

Some upgrades also increase stats of your crew:

  • defense (max: 5%)

Complete Upgrades

Complete upgrades also affect all helicopters and some of the upgrades also affect your crew.

  • Boost Helo Dealt Damage (to countered helo)
  • Reduction of Helo Received Damage (from countered helo)
  • Helo stamina recovery speed boost (max: 10%)
  • Boosts helo stamina limit (max: 20)
  • Boosts helo level limit (max: 10)
  • Lowers enemy crew damage (max: 10%)
  • Your crew attack boost (max: 10%)

Warfare Alert

Various warfare upgrades

  • Lowers enemy crew attack
  • Lowers enemy crew defense
  • Boosts crew HP (in helo leading ops)
  • Lowers crew received damage (in helo leading ops)
  • Extra Helo Armor (10k + 0.2% of OPS HP at the start of the battle)
  • Damage reduction effect
  • Bonus warfare support’s armor bonus ratio
  • Boosts warfare alert’s damage reduction (11% for 1 round) (max: 20% for 5 rounds)

Summary after innovations

Total level increase: 20
Total stamina limit increase: 40
Total Crew DEF: +5% (passive)
Total Crew ATK: +10% (passive)
Total Enemy ATK: -10% (passive)
Total Enemy DEF: -10% (passive)
Total Enemy DMG: -10% (passive)

Costs

TaskCOST [ingenuity chips]
Increase level limit +14.400
Increase level limit +26.600
Unlock 5th gear slot15.200
Innovation tree
All branches to level 1
22.800

Enhancing T11, T12 & T13 troops

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Tiers 11, 12 and 13 troops can be enhanced in the Family Advancement Center using Family Hi-Tech Parts. Family Advancement Center is unlocked when your mansion reaches Elite 5. You can further enhance T11 troops in Legacy R&D Center (unlocked at E6+10%).

Enhancing T12 troops requires the Family Training Center to be at least level 10.

Enhancing T13 troops requires the Family Training Center to be at least level 30.

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