Presentation how troops are positioned in a battle.
| Layer | Troops | Explanation | |
| 1 | Tankers | First and second layer are meant to protect your offensive troops so they can deal survive for longer and deal more damage. | |
| 2 | Carriers | They get defense bonus when attacking a turf. | |
| 3 | Combaters | Offensive bulkers have low defense so if you plan on using them, you have to combine it with defensive bulkers as well, as they server as their defense. It’s always good to add some combaters if you have high bulker attack. | |
| 4 | Riders | Bikers have a Charge ability, which allows them to charge through short-range troops and attack long-range troops directly. | |
| 5 | Assaulters | Bikers have a Charge ability, which allows them to charge through short-range troops and attack long-range troops directly. They get attack bonus during resource battles. | |
| 6 | Gunners | Troops with high hit-rate, but they can’t bypass layers. They attack layer by layer. So if opponent has a lot of tankers, they will keep attacking tankers. | |
| 7 | Snipers | Snipers can bypass layers and get attack bonus when defending a turf. They are better for defending a turf, than they are for attacking it. | |
| 8 | Assault vehicles | They are good for attacks on turfs. Lower hit-rate is compensated with high damage/attack. They get attack bonus when attacking a turf. | |







