Don Q - Guidelines

Author: Don Quixote (Page 1 of 12)

Blood Covenant

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You can access blood covenant in your Family Club inside your mansion.

Each blood covenant is formed by 2 or more vigilantes, and will take effect once you’ve owned all of its members (vigilantes). The star level of a blood covenant’s benefits is in accordance to the star level of its lowest-starred member, vigilante, which you currently own.

The covenant will grant additional benefit attributes at its 3-star and 5-star levels. Each star up will further enhance the unlocked benefits.

All blood covenant benefits take effect immediately upon unlocking.

Covenant has 3 categories

  • The Brotherhood
    • Vigilantes: Ethan, Paul, Andrew, Marcus
    • Effects: Training speed buff (1-star), Crew defense (3-star), Crew attack (5-star)
  • Blood Bonds
    • Vigilantes: Rihanna, Jessica, Mayumi
    • Effects: Crew defense (1-star), Crew Attack (3-star), Crew health (5-star)
  • Ukiyo Resonance
    • Vigilantes: Anita, Hadena Ntsuno, Kazuhiro Wada, Daifuku
    • Effects: Crew attack (1-star), Crew received damage debuff (3-star), Crew damage buff (5-star)

Alpha Commandos

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Alpha Commandos are buffed that affect the battles in combination with the renegades.

The Alpha Commandos are divided into different strategic teams, which must be unlocked via alpha commando tech. The Teams can be used once they’re unlocked. During deployment, the teams provide various buffs, and leaders can use these buffs to alter battle situations. Together with Alpha Commandos you can also equip Strategic Devices and Demolition Charge.

They can be upgraded and unlocked in the Strategy Base.

To develop and unlock it, click on the Alpha Commando Tech (in the corner at the bottom)

To unlock Commando skills, develop these three skills.

The Alpha Commandos are led by renegades, and the buffs are only effective if the renegade is in the ops and equipped with the alpha commandos.

Each ops can only carry one set of alpha commandos, and when multiple ops are deployed simultaneously, the alpha commandos carried by each team must be different.

You can select what alpha commandos you want to use in a battle by clicking on the small circle near the renegades (but you have to have them unlocked first).

Alpha commandos tech can increase the power of ops with alpha commandos. Only battle-related tech is effective when carrying the alpha commandos, while other development tech can be effective without the alpha commandos.

The alpha commandos can be upgraded and increasing their level can provide greater buffs. The strategic device feature is a unique extra system for the alpha commandos. Equipping the strategic device can also boost alpha commandos’ power.

You can get strategic devices in the tactical airdrop lottery (price is ~10€ for 2 lottery coupons [date: Mar 2025])

List of a few strategic devices.

Static Controller

  • Guaranteed attributes
    • Enemy renegade skill rate debuff -9% ~ -11%
    • Elite skill: leap slam probability increases and prioritizes target with the most members: 45 ~ 55
  • Random attributes
    • enemy renegade skill rate -9% ~ -11%
    • ATK buff
    • DEF buff
    • DMG buff
    • Opponent DMG debuff
    • Renegade attributes buff
    • Renegade DMG buff
    • Elite skills

Static Controller

  • Random attributes
    • ATK buff
    • DEF buff
    • DMG buff
    • Opponent DMG debuff
    • Renegade attributes buff
    • Renegade DMG buff

Static Controller

  • Random attributes
    • ATK buff
    • DEF buff
    • DMG buff
    • Opponent DMG debuff
    • Renegade attributes buff
    • Renegade DMG buff

Static Controller

  • Random attributes
    • ATK buff
    • DEF buff
    • DMG buff
    • Opponent DMG debuff
    • Renegade attributes buff
    • Renegade DMG buff
    • Elite skills

Static Controller

  • Random attributes
    • ATK buff
    • DEF buff
    • DMG buff
    • Opponent DMG debuff

Elite Skills

  • Leap slam – probability increases and prioritizes target with the most members
  • Brave cover – probability increases which increases 1 normal attack count when the skill is activated
  • Fire rampage – first row enemy attack probability increases
  • Berserker – further increases the biker’s charge probability that unlocks this skill
  • Penetration probability boost
  • Multi-Array damage – damage to rear-row enemies increases
  • Heavy Artilery – further increases the base attack of vehicles that unlock this skill
  • Defense Craft – further increases the base defense of vehicles that unlock this skill

Demolition Charge

To equip demolition charge, you have to unlock it in Alpha Commando Tech first.

Demolition Charge Effects

A list of effects you can get from demolition charge gear. If a certain tier has the same skill as lower tiers, that means you can get a higher percentage boost/buff/debuff.
For example
– Tier II: Increase Bulker Attack 4.5 – 5.5%
– Tier III: Increase Bulker Attack 7.2 – 8.8%
– Tier V: Increase Bulker Attack 18 – 22%

IIIIIIIVV
A chance for rare attributeLowLowMediumHighGuaranteed
ATK buff
DEF buff
HP buff
DMG taken debuff
Renegade
Attribute Buff
Received G-DMG debuff
Received S-DMG debuff

Rare attributes:

  • Enemy Renegade Skill Rate debuff
  • Agility to Intellect Advantage

INC – Private

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If you got here and thought, “Haa, I got to INC’s private page,”  don’t be too excited. We had never intended to keep it hidden.

WELCOME INC MEMBERS

Quick-links to what we offer here

City Rules
Clan Rules
Clan HQ Vigilantes
Clan Events
Clan Display Pictures

City Rules

☆ 922 City Rules ☆ — updated June 18, 2025

1. NO KE [#213]

 – NO attacks on city members. 

Be it in city map or in global maps.

2. Truck and Urban Trade [#213]

 – ︎NO attacks on trucks

 – NO attacks on city’s clans’ convoys

3. ︎Business centers in desert [#188]

4. Clanless in desert [#294]

 – Attacks allowed

5. MAYOR [#173]

 – ︎Rotation (Leaders Agreement) 

 – ︎In Season & Global: Strongest

6. Season packs [#165]

 – Sent According to ranking            

 – NO packs for traders

Clan Rules
☆ CLAN RULE ☆ updated June 28, 2025

– No Disrespect to Clan Mate and Others

– Help Each other and Communicate with clan mates

– Contribute to Clan Activites / Events ( City, Cross server , and Season event 200,000 Minimum Preferred)

– Donate to Research, Vault and Tower

– Daily Mercenary ( 200 Preferred)

Inactivity:

Inform r4 or R5 about your extended absence

– Inactive for more than 3 days without notice – Eviction 

Clan HQ Vigilantes

June 30th – Caesar
July 7th – Gilbert
July 14th – Gilbert
July 21st – Gilbert
July 28th – Gilbert

Clan Events

CoM – Mohamed
Clan Tournament – Yoyo & Q
Seasons – Jupete & RGG
Clan HQ Vigilantes – Jeff

Profile Pictures

Profile pictures below were created by Mafia City player Don Quixote TM

INC

Where To Increase Stats

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A simple guide on how and where to increase certain stats (attack, charge damage, base attack, health and more…)

Biker

StatInvestment
Agency
Hitman
Agency
Family
Research
Other
ATKCrew Capabilities

Advanced Arms

Enhanced Biker

Renegades
Combat Services

Adv. Combat Serv.

Equipment Serv.
All:
Family Combat
Family Training
Shadow Training
Shadow Combat

Cosa Nostra:
Shadow Forces
Tact. Squad Base

Biker Camp

Crew Rank Up

Vigilantes

Conquest Tech

Training Room

Alpha Commandos

Babes

Helicopters
DEFCrew Capabilities

Enhanced Biker

Renegades
Combat Services

Adv. Combat Serv.

Equipment Serv.
All:
Family Combat
Family Training
Family Forces
Shadow Training
Shadow Forces
Shadow Combat
Tact. Squad Base

Biker Camp

Crew Rank Up

Vigilantes

Conquest Tech

Training Room

Alpha Commandos

Babes

Helicopters
DMGRenegades

Season Combat
Combat Services

Adv. Combat Serv.
Training Room

Babes
C-DMGEnhanced BikerCombat ServicesTraining Room

Babes
HPCrew Capabilities

Enhanced Biker
Combat Services

Adv. Combat Serv.
All:
Family Combat
Family Training
Shadow Combat

Cosa Nostra:
Shadow Forces
Family Forces

Green Dragons:
Family Forces
Tact. Squad Base

Shooter Camp

Crew Rank Up

Vigilantes

Conquest Tech

Training Room

Babes

Helicopters
SPDCombat Services

Adv. Combat Serv.
Cosa Nostra:
Shadow Combat

Conquest Tech

Babes
Base ATKGhastly Armament Set (6)

Catherine’s Favor

Dominant Set (2)

Vigilante Training Room

Training Room
Base
DEF

Training Room

Shooter

StatInvestment
Agency
Hitman
Agency
Family
Research
Other
ATKCrew Capabilities

Advanced Arms

Enhanced Shooter

Renegades
Combat Services

Adv. Combat Serv.

Equipment Serv.
All:
Family Combat
Family Training
Shadow Training
Shadow Combat

Geondal:
Shadow Forces

Salazar:
Shadow Forces
Tact. Squad Base

Shooter Camp

Crew Rank Up

Vigilantes

Conquest Tech

Training Room

Alpha Commandos

Babes

Helicopters
DEFCrew Capabilities

Enhanced Shooter

Renegades
Combat Services

Adv. Combat Serv.

Equipment Serv.
All:
Family Combat
Family Training
Family Forces
Shadow Training
Shadow Forces
Shadow Combat
Tact. Squad Base

Shooter Camp

Crew Rank Up

Vigilantes

Conquest Tech

Training Room

Alpha Commandos

Babes

Helicopters
DMGRenegades

Season Combat
Combat Services

Adv. Combat Serv.

Training Room

Babes
HPCrew Capabilities

Enhanced Shooter
Combat Services

Adv. Combat Serv.
All:
Family Combat
Family Training
Shadow Combat

Geondal:
Shadow Forces
Family Forces

Salazar:
Shadow Forces
Tact. Squad Base

Shooter Camp

Crew Rank Up

Vigilantes

Conquest Tech

Training Room

Babes

Helicopters
SPDCombat Services

Adv. Combat Serv.
Geondal:
Shadow Combat

Salazar:
Shadow Combat

Conquest Tech

Training Room

Babes
Base
ATK

Training Room
Base
DEF
Training Room

Bulker

StatInvestment
Agency
Hitman
Agency
Family
Research
Other
ATKCrew Capabilities

Advanced Arms

Enhanced Bulker

Renegades
Combat Services

Adv. Combat Serv.

Equipment Serv.
All:
Family Combat
Family Training
Shadow Training
Shadow Combat

Yakuza:
Shadow Forces
Tact. Squad Base

Bulker Camp

Crew Rank Up

Vigilantes

Conquest Tech

Training Room

Alpha Commandos

Babes

Helicopters
DEFCrew Capabilities

Enhanced Bulker

Renegades
Combat Services

Adv. Combat Serv.

Equipment Serv.
All:
Family Combat
Family Training
Family Forces
Shadow Training
Shadow Forces
Shadow Combat
Tact. Squad Base

Bulker Camp

Crew Rank Up

Vigilantes

Conquest Tech

Training Room

Alpha Commandos

Babes

Helicopters
DMGRenegades

Season Combat
Combat Services

Adv. Combat Serv.
Training Room

Babes
HPCrew Capabilities

Enhanced Bulker
Combat Services

Adv. Combat Serv.
All:
Family Combat
Family Training
Shadow Combat

Cosa Nostra:


Yakuza:
Shadow Forces
Family Forces

Geondal:


Bratva:


Green Dragons:


Salazar:
Family Forces
Shadow Forces
Tact. Squad Base

Bulker Camp

Crew Rank Up

Vigilantes

Conquest Tech

Training Room

Babes

Helicopters
SPDCombat Services

Adv. Combat Serv.
Yakuza:
Shadow Combat

Conquest Tech

Babes
Base
ATK
Training Room
Base
DEF
Training Room

Group – Events

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Shortcuts to event guidelines

If you are searching for season related events, click here.

Air Hegemony Battleground

Godfather’s Monument Tasks

Heartbeat Island Romance

Hyper EXP Expansion

Hyperdrive Emblems

Las Vegas

Megacities War

Rapid Family Development

Secret Recruit Order

Tactial Squad Boot Camp

Underground Boxing

Warfare Expansion

Babes’ skills

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If you’re looking for info on what skills certain babes have? You came to the right place.

BabeBulker
Attack
Biker
Attack
Shooter
Attack
Vehicle
Attack
Diana
Grace
Catherine
Karina
Lin
Stephanie
Ginger
Marie
Francesca
Laura
June
Anastasia
Carmen
Scarlett
Angela
Amelia
Alicia
Bella
Lena
Summer
Eun-Joo
Svetlana
Selena
Gisele
Kira
Mahati
Chelsea
Jamila
Kitty
Lola
Kamiya Yui
Candice
Amber
Paloma
Khiara
Emily
Apolline
Jocelyn
Tamara
Liliana
Nancy
Sabrina
Joy
Skylar
Amanda
Hokulani
BabeBulker
Defense
Biker
Defense
Shooter
Defense
Vehicle
Defense
Mai
Hanano
Grace
Catherine
Karina
Francesca
Laura
June
Anastasia
Carmen
Viola
Bella
Lena
Eun-Joo
Svetlana
Gisele
Mahait
Jamila
Ha-Yoon
Kitty
Roxy
Lola
Kamiya Yui
Candice
Paloma
Khiara
Emily
Apolline
Tamara
Liliana
Sabrina
Joy
Amanda
Hokulani
BabeBulker
Health
Biker
Health
Shooter
Health
Vehicle
Health
Mai
Hanano
Grace
Catherine
Karina
Stephanie
Ginger
Francesca
Laura
Scarlett
Angela
Amelia
Alicia
Lena
Summer
Selena
Gisele
Kira
Chelsea
Jamila
Ha-Yoon
Roxy
Kamiya Yui
Candice
Amber
Paloma
Emily
Jocelyn
Nancy
Joy
Skylar
Amanda
Hokulani
BabeBulker
Damage
Biker
Damage
Shooter
Damage
Vehicle
Damage
Catherine
Karina
Ginger
Laura
Mariah
June
Anastasia
Carmen
Scarlett
Angela
Tiffany
Vanessa
Viola
Bella
Lena
Summer
Eun-Joo
Svetlana
Selena
Gisele
Chelsea
Jamila
Kitty
Roxy
Kamiya Yui
Candice
Amber
Paloma
Apolline
Jocelyn
Seonhee
Liliana
Nancy
Sabrina
Joy
Skylar
Hokulani
BabeCrew
Attack
Crew
Defense
Charge
Damage
Weapon
Damage
Diana
Grace
Catherine
Karina
Lin
Stephanie
Ginger
Marie
Francesca
Laura
Mariah
June
Anastasia
Carmen
Scarlett
Angela
Tiffany
Vanessa
Amelia
Alicia
Viola
Bella
Lena
Summer
Eun-Joo
Selena
Gisele
Kira
Mahati
Chelsea
Jamila
Ha-Yoon
Kitty
Roxy
Lola
Kamiya Yui
Candice
Amber
Paloma
Khiara
Emily
Apolline
Jocelyn
Seonhee
Tamara
Liliana
Nancy
Sabrina
Joy
Skylar
Amanda
Hokulani
BabeWounded
Capacity
Crime Ops
Capacity
Crew
Damage
Damage
Taken
Debuff
Mai
Hanano
Grace
Catherine
Karina
Lin
Stephanie
Ginger
Marie
Francesca
Laura
Mariah
June
Carmen
Scarlett
Angela
Tiffany
Vanessa
Amelia
Alicia
Viola
Lena
Summer
Svetlana
Selena
Gisele
Kira
Mahati
Chelsea
Jamila
Ha-Yoon
Kitty
Roxy
Lola
Kamiya Yui
Candice
Amber
Paloma
Khiara
Emily
Apolline
Jocelyn
Seonhee
Tamara
Liliana
Nancy
Sabrina
Joy
Skylar
Amanda
Hokulani
BabeRSS
Production
Weapon
Crafting
Speed
Street
Ops
Speed
Training
Capacity
Catherine
Diana
Karina
Grace
Lin
Stephanie
Ginger
Marie
Francesca
Laura
Mariah
June
Anastasia
Scarlett
Angela
Tiffany
Vanessa
Alicia
Viola
Bella
Lena
Summer
Eun-Joo
Svetlana
Selena
Gisele
Mahati
Chelsea
Jamila
Ha-Yoon
Kitty
Lola
Khiara
Jocelyn
Tamara
Nancy
Amanda
BabeLoses
into
Wounded
Healing
Speed
Enemy
Defense
Debuff
Bulker
Received
Damage
Mai
Hanano
Grace
Lin
Ginger
Tiffany
Vanessa
Viola
Eun-Joo
Kira
Roxy
Amanda
Hokulani
BabeEnemy
ATK
Debuff
Enemy
DEF
Debuff
Enemy
Bulker
ATK
Debuff
Enemy
Bulker
DEF
Debuff
Kira
Mahati
Chelsea
Gisele
Svetlana
Lena
Bella
Carmen
Anastasia
Jamila
Ha-Yoon
Kitty
Roxy
Lola
Candice
Amber
Paloma
Apolline
Seonhee
Liliana
Sabrina
Joy
Skylar
BabeEnemy
Biker
ATK
Debuff
Enemy
Biker
DEF
Debuff
Enemy
Shooter
ATK
Debuff
Enemy
Shooter
DEF
Debuff
Eun-Joo
Carmen
Jamila
Roxy
Amber
Paloma
Apolline
Jocelyn
Seonhee
Tamara
Liliana
Joy
BabeSeason
Crime Ops
Capacity
Apolline
Liliana
Skylar

Air Hegemony Battleground

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Guide –>
Rules –>
Points –>
Troops –>

GUIDE

Competition Intro

The battlefield is divided among 4 teams from different clans. After registration ends, there are a total of 2 battles during the event. After battle ends, rank and objective rewards are given based on battle points.

Combat Mechanics

In the Air Hegemony battlefield, leaders will not be able to initiate raids except for fuel depot point sites and machinery plant point sites. All buildings allow for single-team battles. Each battle will last for 10 seconds, and the winning ops moves to the end of the battle queue afterwards.

Trust Mechanics

The Team Commander in the Air Hegemony battlefield can designate administrators, each of whom can only manage one of their own team’s strongholds. The ops dispatched by the team to the stronghold will be managed by the administrator, who can edit ops order and select attack targets, dispatching managed ops for battle.

Headquarters

After entering the battlefield, Leader’s turf will be placed near HQ. Turfs cannot be relocated during the battle, and Leaders can only send ops into battle from turfs.

Basic Stronghold

Basic Strongholds must be constructed by the Team’s dispatched crew. Once completed, it belongs to your team and 1 administrator can be appointed. As long as the basic stronghold still stands, enemies cannot attack your team’s HQ.

Stronghold building

After gaining control of the Stronghold building (after the building scramble period ends), the team commander can appoint a stronghold administrator. Each leader can only manage one stronghold, and the team commander cannot serve as an administrator.

Airfield

Once the airfield building is occupied, your team can proceed to any open buildings. Ops stationed in your stronghold or turf can freely move to any location. Losing the airfield building will prevent you from proceeding to positions outside the mountains.

Central Airfield

Once the central airfield building is occupied, your team can proceed to any open building (get a 200% speed buff). Ops stationed in your stronghold or turf can freely move to any location. Losing the airfield buildings but keeping control of the central airfield building will retain access to any location and any open building on the battlefield.

Fuel Depot & Machinery Plant Point Site

Head to Fuel Depots to continuously earn points and buff coupons. When there are 0 points left at the depot, the ops will return to the turf while the depot will disappear. The machinery plant will appear in random locations after a certain stage and will disappear after a certain amount of time. More points and buffs coupons can be earned from the machinery plant.

Team Tech

Team Tech consists of three core components: Team donation, Ally Strengthening, and Enemy Sabotaging.
Gathering from the fuel depots and mechanical plants rewards [buff coupons], which can be used for team donation or ally strengthening. After the team donation is complete, and the team commander unlocks the team bonuses, their effect will apply immediately. Each consumption of buff coupons during ally strengthening will randomly grant an allied buff, which activates instantly.

Team Donation

Ally Strenghtning

Enemy Sabotaging

RULES

Registration

The number of teams that a clan can create is determined by the total number of clan members. R4 and R5 can create teams and can exit or join teams at any time during the registration period.

Each team can accommodate 10-15 leaders. A team with fewer than 10 leaders will be deemed to have failed registration after the registration period ends.

Two sets of warfare will be launched during this event. Before each warfare, the leader can choose to join a team and select the warfare time by themselves. After registration ends, the team’s members and their registered time cannot be changed.

During the registration period, the team commander can select a member to be preset as the administrator of their basic stronghold. This member will automatically become the administrator of the basic stronghold after their team enters the battlefield and completes the basic stronghold’s construction.

Matching

After registration is completed, you will be matched with corresponding opponents based on the lineup at the time of registration. Teams of the same clan will not be matched on the same map.

Each battlefield will have four teams competing on it.

Battlefield 1v1 Queue Battle

No raids can be initiated on this map, and turfs cannot teleport away.

Scrambles within opened buildings are all conducted in a single ops battle format, based on the order of entering the building.

The ops that lose a battle will return to their turf while the ones that win will move to the end of the current building’s battle lineup. Afterward, the next-in-line ops of the winning team will become the defender in the next battle.

The team that wins 6 consecutive battles in a single building scramble will trigger the winning streak protection period of 30s.

For each team, a maximum of 6 ops can enter a single building to fight at the same time. When the total number of in-building ops reaches 24, the building will then trigger the [scramble cooldown period], where no more ops can enter the building for 30s.

Battlefield Stronghold Management

Team commanders cannot become the administrator of a stronghold, but they can select members of their team to serve as the administrator of strongholds that have been completely occupied and are not in the scramble period. Each team members can only serve as the administrator of 1 stronghold.

Stronghold administrators can manage allied ops sent to their management stronghold, and can choose whether to allow leaders to repatriate their ops within that stronghold.

When the stronghold administrator formats the ops, they can also select the order of their team’s ops. Then when entering the selected building to fight, the battle order is the same as the selected order.

Ops that lost a battle outside and ops repatriated by administrators will return directly to the leader’s turf.

Battlefield Progression

Basic stronghold: this building requires the team’s members to send ops to build. After its construction is completed, the basic stronghold will protect their team HQ. The enemy will need to first destroy your basic stronghold before they target your team HQ.

Primary Airfield: once opened, team members need to go to capture it. After obtaining the right to occupy it, the team’s ops can begin crossing the mountains to fight over other opened buildings.

Primary and Advanced Stronghold: Once opened, team members can send ops through their controlled airfield to fight for these buildings’ control. After their scramble period ends, the occupying team can designate an administrator to manage the building and the ops within to fight.

Fuel depot point site: Teams can head to these sites to gather, and the points gathered will be counted into the personal points and team points.

Machinery plant point site: This building will start to appear randomly on the map after the primary stronghold opens. It will disappear after a period of time after its appearance, and loads of points can be obtained there.

Central Airfield: Once opened, it will remain in the scramble state until the battlefield warfare ends. The team that completely occupies the central airfield can reach any opened building through this airfield. Should a team lose control of their primary airfield but still control the central airfield, they will retain the ability to reach any opened buildings.

Team HQ, Basing Strongholds, Primary Airfields: will be opened 30 minutes before the end of the battlefield warfare. The team whose HQ is completely occupied (120s) will leave the battlefield.

POINTS

Battlefield points

Kill enemies in the airspace hegemony battlefield to earn battlefield points.

T1 : 1 point
T2 : 2 points
T3 : 3 points
T4 : 4 points
T5 : 5 points
T6 : 6 points
T7 : 7 points
T8 : 8 points
T9 : 9 points
T10 : 10 points
T11 : 13 points
T12 : 16 points
T13 : 19 points

In airspace hegemony, each building has first occupation points. You can get them by being the first one to completely occupy the building (occupation time 30s). Each building has only 1 first occupation point.

Continuous occupation of buildings can earn continuous occupation points, and one continuous occupation point will be earned every 10 seconds of occupation. Less than 10 seconds will not be counted. The continuous occupation points will be included in the ranking list when the building ownership changes, every 30 minutes of the battlefield, and 5 minutes before the end of the battlefield warfare.

Go to Fuel depot point sites and Machinery plant points to get battlefield points.

All personal points will be cleared after each warfare.

TROOPS

When you occupy the resource hubs, it’s recommended you only use 1 troop so opponent doesn’t get that many points if they attack you.

Troops are only wounded and are sent into a special event hospital, with a cap of 99M wounded.

Healing center is located in the bottom left (or for some players right) corner.

Raid Formations

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A cheatsheet on what formations to use for different raids.

For other troop formations, check the following guide.

To help you with understanding, here is a little guide (so you don’t have to search around).

Assaulter – female biker
Rider – male biker
Tanker – defensive bulker
Combatant – offensive bulker
Sniper – female shooter
Shooter – male shooter
Armed vehicle – defensive vehicle
Assault vehicle – offensive vehicle

Season Trophies

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How Are Points Calculated? (permalink)

Firstly, note that points are not what determines your rank but trophies. However, you have to earn points to earn trophies. The more points you earn, the more trophies you will get. In the end, the player/clan/city with the most trophies wins.

The season is divided into 3 phases. Each phase has a different formula for how trophies are calculated. In the first phase, 1 point equals 1 trophy. But in the second and the third phase, that’s not the case. Points are converted into the trophies at the end of each phase. Phase 2 begins when Lv. 2 security bases become available and Phase 3 begins when Lv. 3 security bases become available.

1st phase

Points from mercenary forces, raid forces, personal gameplay, and activeness events:
1 point => 1 trophy

Points from kill objectives and rankings and kill points in map regions and war drills:
1 point => 1 trophy

Points from the first and continuous occupation of neutral buildings, and city contest:
1 point => 1 trophy

2nd phase

Points from mercenary forces, raid forces, personal gameplay, and activeness events:
1 point => 0.5 trophy

Points from kill objectives and rankings and kill points in map regions and war drills:
1 point => 1 trophy

Points from the first and continuous occupation of neutral buildings, and city contest:
1 point => 1.5 trophy

3rd phase

Points from mercenary forces, raid forces, personal gameplay, and activeness events:
1 point => 0.3 trophy

Points from kill objectives and rankings and kill points in map regions and war drills:
1 point => 1.2 trophy

Points from the first and continuous occupation of neutral buildings, and city contest:
1 point => 1.8 trophy

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