Weather Conditions
The island will have its own weather and can change on the same day.
Weather conditions provide different strengths and weaknesses for leaders. These effects are determined by the weather on the island where the Leader’s Turf is located.
Weather is divided into 3 types:
– Regular weather: includes sunny, cloud and overcast, which lasts 1 day. These types of weather provide buffs with no negative effects. Leaders can also gain additional regular weather buffs by studying weather tech or purchasing weather privileges.
– Special weather: includes rain, snow and fog. which lasts 1 day. These types of weather provide buffs with both positive and negative effects. Leaders can also gain additional regular weather buffs by studying weather tech or purchasing weather privileges. Special weather becomes availablke when the level 1 security base is unlocked.
– Extreme weather: includes thunderstorms, hurricanes and blizzards, which lasts 2 hours. They temporarily replace any regular or special weather when they appear. Extreme weather provides small buffs and significant negative buff effects. Extreme weather is rare and becomes available when the level 2 security base is unlocked. The island can experience extreme weather once per day.
Leaders can use the event’s weather forecast feature to follow the weather situations for the next day.
Weather Conditions – policies
Policies are powerful effects leaders can use daily. They are divided into personal and city policies.
Personal policies:
Used by leaders personally, each weather policy is independent and does not share cooldowns. Leaders’ turf must be on the island to use the weather policy. If leaders leave the island, the policy will become ineffective and enter cooldown.
City policies:
only official members can use them. There are two city policies for each weather type. Only one city policy weather type can be activated daily on the island.
City policy activation conditions:
The city must be connected to the island. Some policies require the initiator to send ops for it to be effective. Other can be activated without official members being on the island.
Only Special and Extreme weather have policies useable by leaders.
Weather Policies
- Rain
- Deadly Floods (City policy)
Designates a lookout tower/building to reduce the attack and defense of all enemies for a period of time - Torrent Strike (City policy)
For a period of time, no lookout towers can be placed around the designated enemy tower, and construction speed is greatly reduced. - Smooth Sailing (Personal policy)
While active, increases ops speed on the island and provides additional, special benefits to the rain city policy. The effects will be lost after leaving the island
- Deadly Floods (City policy)
- Snow
- Zero Meltdown (City policy)
All allied active lookout towers on the island auto-recover durability for a period of time. - Icy Hills (City policy)
Adds a frost mark to an enemy lookout tower. Breaking it while it is active will deal damage to the next lookout tower and its guards. - Winter Wars (Personal policy)
While active, battles on the island increase your crew’s revival ratio. The effect will be lost after leaving the island.
- Zero Meltdown (City policy)
- Fog
- Death Mirage (City policy)
Creates an imaginary lookout tower on the island at no cost (with basic functions) that will be converted into a normal lookout tower if no enemy captures for a certain time. If converted, it will not count towards the normal lookout tower limit. - Shadow Ambush (City policy)
Temporarily shrouds your island’s buildings/lookout towers in a fog. When enemies attack in the fog, there is a chance their attacks will be weakened, and your crew will have chance of having their attack increased. - Misty Assault (Personal policy)
While active, you can launch a sneak attack on the island, but there may be a slight decrease or a great increase in your crew attack.
- Death Mirage (City policy)