Shotter camp T1, T2, T5, T6, T8, and T10 crew are known gunners, T3, T4, T7, T9, and T11 are known as snipers.
Bulker camp T1, T2, T4, T6, T7 and T10 crew are known tankers, T3, T5, T8, T9, and T11 are known as combaters.
Bulkers T1, T2, T4, T6, T7, and T10 are defensive crew members
Compared with crew members of the same level, tankers have the most health and defense. During a battle, they are always at the front of the ops so they can take the damage.
Assaulters are known for their speed, can attack long-range units, and get attack bonuses during resource battles.
All dispatched ops will have an unexpected effect when the number of kills of the enemy targeted by the raid is about to reach its maximum limit.
Tankers are capable of reducing any damage inflicted by shooters. Combatants are capable of intensifying the damage inflicted on bikers.
A combatant’s attack might inflict 3 times the amount of damage
Gunner attacks can cause more damage to other crew members (except tankers) and may even inflict additional damage. Their attack speed is also twice that of others.
Offensive vehicles gain an attack bonus when attacking a turf
Defensive vehicles gain a defense bonus when attacking a turf
Snipers gain an attack bonus when defending a turf
Female bikers give an attack bonus during a resource battle
Not all troops are the same. Some are better at dealing damage, others are better at taking damage (tankers). As I mentioned in Stats in general. All stats are important and battles are made in rounds.
For easier understanding
Crew Class
Type A
Type B
Biker
Riders (male)
Assaulters (female)
Bulker
Tankers (defense)
Combaters (offense)
Shooter
Gunners (male)
Snipers (female)
Vehicle
Carriers (defense)
Assault vehicles (offense)
Crew classes and their types explained.
Tankers are better at taking damage than other troops so you obviously need them. The longer they can survive, the more damage you can deal with your ranged attackers. This is why you have to improve the defense and health of tankers. Tankers most likely won’t kill other troops. So don’t look at battle reports and say “bruh, these are worthless, they didn’t make a single kill”. Maybe. They maybe didn’t. But they sacrificed themselves so your attack troops could last longer and kill more troops. If you are attacking a stronger opponent, make the ratio of tankers slightly higher. If you are attacking weaker players, then you don’t need that many tankers and you can go with lower tankers:attackers ratio. When attacking turfs, always add some defensive vehicles as their effect is to get extra defense when attacking turfs – replace some (not all) tanks with defensive vehicles.
Offensive bulkers – if you have a high bulker attack, you can always add some offensive bulkers to your march.
Riders – if the opponent has a lot of tankers, offensive bulkers, and defensive vehicles, you should add some riders to your formation. Their skill is to drive through the crowd and get to other offensive troops and thus avoid the defensive line (defensive troops).
Snipers – first line of defense when defending a turf. Their skill is to deal extra damage when defending a turf. So when you are reinforcing someone’s turf, always send some snipers as well.
Female bikers – strong against all shooters but they also die very fast
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