Don Q - Guidelines

Category: events (Page 2 of 2)

Tactical Squad Boot Camp

<- Go Back

Leaders will receive event-exclusive benefits that will assist in building a mighty Tactical Squad when they eliminate mercenaries, complete tactical missions in the street war, and evolve tactical contracts during the tactical squad boot camp event. Event lasts 5 days.

Mercenaries will drop double the amount of Tactical Store Point during this event.

If you complete 200 mercenaries per day and complete all daily tasks, you can get in average 4.200 tactical store points during the event.

200 mercenaries = 400 – 800 points / day

Completing daily tasks = 240 points / day

5 days total = 3.200 – 5.200 points

Event has two types of tasks. Daily tasks and Peak Tasks, each with their own rewards.

Daily TaskTask Reward
Eliminate 10 mercenaries2-hr training speedup
50.000 cash
50.000 cargo
50 tactical boot camp voucher
Eliminate 30 mercenaries2x 2-hr healing speedup
2x 2.000 metal
2x 8.000 arms
100 tactical boot camp voucher
Eliminate 60 mercenaries3x 2-hr training speedup
150.000 cash
150.000 cargo
150 tactical boot camp voucher
Complete 5 tactical
missions in street war
2-hr training speedup
2.000 metal
8.000 arms
50 tactical boot camp voucher
Complete 10 tactical
missions in street war
2x 2-hr healing speedup
2x 50.000 cash
2x 50.000 cargo
100 tactical boot camp voucher
Complete 15 tactical
missions in street war
3x 2-hr training speedup
6.250 metal
25.000 arms
150 tactical boot camp voucher

Peak TaskTask Reward
Unlock TACT Rover500x TACT convert permit
100x TACT evolve coin
100x TACT store point
Unlock TACT Scorpion1000x TACT convert permit
200x TACT evolve coin
200x TACT store point
Unlock TACT Cager2000x TACT convert permit
300x TACT evolve coin
300x TACT store point
Unlock TACT Ghost3000x TACT convert permit
500x TACT evolve coin
500x TACT store point
Unlock TACT Shredder3000x TACT convert permit
500x TACT evolve coin
500x TACT store point
Evolve TACT contract 3 times200x TACT evolve coin
100x tactical boot camp voucher
5x Lv. 4 supply chest
5x 1-hr common speed up
Evolve TACT contract 6 times400x TACT evolve coin
200x tactical boot camp voucher
10x Lv. 4 supply chest
10x 1-hr common speed up
Evolve TACT contract 10 times600x TACT evolve coin
300x tactical boot camp voucher
15x Lv. 4 supply chest
2x 8-hr common speed up
Evolve TACT contract 15 times800x TACT evolve coin
400x tactical boot camp voucher
20x Lv. 4 supply chest
3x 8-hr common speed up
Evolve TACT contract 25 times1000x TACT evolve coin
500x tactical boot camp voucher
30x Lv. 4 supply chest
5x 8-hr common speed up

Tactical boot camp vouchers can be redeemed for other items

Hyperdrive Emblems

<- Go Back

Event is divided into 2 sections. Hyperdrive Speedups and Spasmodic Emblems.

Hyperdrive Speedups

During the event, leaders will receive event points that will count towards the event’s progress bar whenever they use speedup items. An objective reward can be claimed when the progress reaches the specified amount.

Only speedups used for speeding up building constructions, investing/hiring/developing contracts, crew training, defense weapon crafting and healing of wounded (except those in the slammers/prison) will count towards this event.

Although speedups used for season buildings and season contracts will count towards this event, the event’s bonuses will not apply to those speedup items.

When the event ends, all uncollected rewards will be sent via mail.

Spasmodic Emblems

During the event, leaders will receive event points that will count towards the event’s progress bar whenever they complete the specified emblem tasks. An objective reward can be claimed when the progress reaches the specified amount.

Meanwhile, all tasks of the hyperdrive emblems section will not refresh during the event period.

When the event ends, all uncollected rewards will be sent via mail.

Use speedups to get the points. One minute = one point

Point checkpointReward
9K3x 20.000 leader exp
1x 500,000 cargo
1x 500,000 cash
30K2x 1,000 VIP points
2x Lv. 1 supreme gold giftbox
10x Lv. 4 custom resource chest
80K900x family gold
300x hitman coin
1x 1.500.000 cargo
1x 1.500.000 cash
180K120x godfather coins
600x hitman coins
1x 800.000 arms
1x 200.000 metal
280K1x hyperdrive emblem coupon
1.000x substance-z
500x augmentation card
10x Lv. 4 custom resource chest
780K1x hyperdrive emblem coupon
1x Lv. 3 combat emblem chest
500x jewelry card
5x running start box
1.38M2x hyperdrive emblem coupon
1x Lv. 3 combat emblem chest
8.500x family gold
5x running start box
2.48M3x hyperdrive emblem coupon
3x Lv. 3 combat emblem chest
2.400x hitman coin
5x running start box
3.58M4x hyperdrive emblem coupon
3x Lv. 3 combat emblem chest
2.000x latent energy
8x running start box
4.98M4x hyperdrive emblem coupon
1x Lv. 4 combat emblem chest
200x elite blueprint
10x running start box

Megacities War – War of Formidable Cities

<- Go Back

In this event, three cities with similar power levels are grouped together and all leaders in a city will be ranked together.

The event has four stages

  • Warm-up stage – lasts 1 day
  • Arms Race stage (previously called Preparation stage) – lasts 5 days
  • Expedition stage (previously called Battle stage) – lasts 1 day
  • Exhibition stage (previously called Showcase stage) – lasts 1 day

Arms Race Stage

The preparation stage has 5 themes. You have to obtain event points for completing theme objectives and earn point rewards for completing all of the themes.

Available themes (5 of these are picked in an event):

  • Construction plan
  • Investment plan
  • Training plan (training troops)
  • Resource gathering plan
  • Force elimination war
  • Powerup plan

Respite Period

During the respite period, city hall enters a protected state. The length of the respite period depends on how many emblems are collected by the city during the preparation stage. Cities ranked 1, 2 and 3 have respite periods lasting 8, 7 and 6 hours, respectively.

Only the mayor or secretary can set the city’s respite period.

All points earned are counted toward personal and city rankings. Rewards are calculated for the personal stage rankings each day. Rewards are sent out for personal and city rankings at the end of the event.

Expedition Stage

The aim of the Expedition Stage is to fight for control of the City Halls. Leaders from the same City will not be able or battle each other in the city halls or its forts. However, they can temporarily move to other cities within the group to fight (limited to their turfs, the city hall and forts). Plenty of points and grandeur emblems can be attained through the battle for 3 cities’ city hall.

Battle duration

  • The respite period is set by Mayor or General Secretary during which the city hall cannot be attacked.
  • When leaders of the same city occupy city hall for 3 hours in total, the city is considered a victor. If no city has occupied the city hall for 3 hours in total the city that has occupied the city hall the longest will be considered the victor.

Combat rules

  • Leaders are not able to activate their truce in the gray area.
  • Leaders get kill points for battles that occur in the gray area. During these battles, 80% of the crew is resuscitated.
  • Leaders do not get any kill points in battles that occur outside the gray area.
  • All related battles on the day will return 80% of the lost crews, with no restriction on the battle area.
  • Crews that are lost in battles that occur outside the city map or the gray area do not enter Sanatorium.
  • You can freely invade and kill enemies in another city with the Entry Item of the [Megacities War].

Battle points

Building occupationPoints rewardEmblems reward
1 Fort for 1 minute5.0000
1 City Hall for 1 minute20.0000
1 City Hall for 3 hours30.000.0003 grandeur emblems

Battle stage city rankings

  • 1st place: 3 grandeur emblems
  • 2nd place: 1 grandeur emblem
  • 3rd place: a pat on the back

4 Grandeur emblems can be earned for every 1 city hall controlled during the expedition stage.

Points

The earned points will count toward both personal and city rankings. Also, the reward settlement for each stage’s personal and city rankings are at the end of the entire event.

City Glory Points

In this event, leaders can also obtain lots of city glory coins, which can be used in the event’s store to redeem many awesome rewards.

Underground Boxing

<- Go Back

Underground boxing event which allows you to get some nice rewards.

To participate in underground boxing event you need boxing tickets. Tickets can be obtained by doing black market trades (max 20/day) and by defeating street forces (max 20/day).

Underground boxing arena has 8 stages. In each stage you can fight by using Boxing glove (deals 1 damage), Brass Knuckle (deals 3 damage) and a Hammer (deals 5 damage). To fight, you have to connect at least two attack types (have to be the same type). They can be connected in a straight line or diagonally. More icons that are connected higher the damage. Higher the stage level, more damage you have to deal to complete it.

Stage levelRequired damage
114
227
343
470
5100
6135
7175
8220

Rewards:

  • Purple vigilante fragment
  • Charles fragments
  • 120 Godfather coins
  • 1 Silver roadster point
  • 2-hr Training speedup
  • 2-hr Constructing speedup
  • 1x Rose
  • 1x Rare gem box
  • 1.5M cargo
  • 1.5M cash
  • 500k cargo
  • 500k cash
  • 50k cargo
  • 50k cash
  • 10k cargo
  • 10k cash

Crude Crisis Mastery


<- Go Back
A quick audio explanation if you don’t want to read it.

Guide on how to unlock mastery in Season 2 – Crude Crisis.

Season mastery can be unlocked in the Crude Crisis event in 3 different categories (Combats, Exploration, and Developments).

Spoiler alert: when one season mastery becomes too expensive (requires too much oil, go to another branch – eg. when mastery in combats gets too costly, start leveling up masters in the exploration category).

To unlock Season Mastery in Combats, you have to level up all skills on the right side to level 5 (shown in the screenshot above).

To unlock Season Mastery in Exploration, you have to level up all skills on the left side to level 5 (shown in the screenshot above).

To unlock Season Mastery in Developments you have to level up certain skills to level 5 (shown in the screenshot above).

Season 2 mastery skills

When in season 2, you can still level up your skills from season 1. You just have to select Season 1 Mastery (Council Hall building).

However, there is a difference between leveling the season 1 skill or the season 2 skill. Increments are for each category different than in season 1.

SeasonBattleGrowthSupport
S1 – Gold rush+1.0%+5.0%+10.0%
S2 – Crude Crisis+0.8%+4.0%+8.0%

Note: if you plan on migrating back to season 1, keep in mind you won’t be able to use season 2 skills. In this case, it might be better to invest in season 1 skills only.

Vigilantes Roulette

<- Go Back

Vigilantes roulette is an event, that allows you to spend gold to get vigilante fragments. You can get various rewards, some of which are roulette warrior fragments.

Roulette warrior fragments can be exchanged for:

  • Wayne Gwan
  • Serj
  • Kason Castello

After a certain number of spins, unlock gift boxes. Each box has different rewards.

Number of spinsRewards
520x roulette warrior fragment
1560x roulette warrior fragment
3080x roulette warrior fragment
60100x roulette warrior fragment
150200x roulette warrior fragment
24060x vigilante frag coupon (golden)
10x 100.000 vigilante EXP
15x 8-hr common speedup
380480x roulette warrior fragment
800150x vigilante frag coupon (golden)
20x 100.000 vigilante EXP
15x 8-hr common speedup

Note: if your goal is to maximize roulette warrior fragments, then 380 spins is maximum you should go for.

Roulette’s reward probabilities

RewardProbability
2x 2-hr constructing speedup9%
2x 2-hr investing speedup9%
2x 2-hr training speedup9%
1x 8-hr speedup4%
3x 150k Cargo8%
3x 150k Cash8%
10x lv.3 custom resource chest8%
3x lv.4 custom resource chest8%
6x roulette fragment warrior22%
10x roulette fragment warrior2%
1x 50k vigilante EXP6%
4x vigilante frag coupon (golden)6%

If you plan on spending a lot of gold, be careful to make 10 spins at a time, because it’s cheaper than doing spin by spin.

Newer posts »