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Cartel Bootlegging (how to get booze)
Raw Materials (how to get Beer or Wine)

Edge of Eighty-Six is the fourth theme of Mafia City’s Season Conquest event. The entire event is split into multiple sessions, and each session lasts 43 days, which consists of a pre-season expedition plan, an official season event, and a showcase stage.

The pre-season expedition plan lasts 7 days, the official season event lasts 35 days, and the showcase stage lasts 1 day. There will be a break between each session for leaders to participate in the migration.

After entering the season map, leaders will be able to access a new map and start a new adventure.

MEERICA CITY MAP (permalink)

Leaders of 12 cities will enter the event map and appear around an expedition base in 12 different towns of the Meerica Outskirt Regions. The aim is to reach and take control of the Meerica Central Block in the center of the map.

How to get points?

  • Defeat mercenaries (2000 per day)
  • Defeat Scarlatti Squadron (20 points acquisition chances per day)
  • Participate & Dispatch Trucks in cartel bootlegging
  • Kill crew in the season map
  • Participate in the war day contest
  • Kill crews in zones
  • Scarlatti’s war drill
  • Participate in Era of Prohibition, Bar Pinball and other special events
  • Battles fought at neutral buildings give extra kill points

Season Forces & Sites

Scarletti Forces: Lackeys of the Scarletti cartel family which roams Meerica City for bootlegged alcohols and their level range between 26 and 40. They share the same acquirable reward limitation and drop rewards as the street forces.

Scarletti Squadrons: Highly trained and dangerous henchmen of the Scarletti cartel family. Defeating them will earn you a great rewards.

Season Mercenaries: Helps hired by the Scarlettis to thward Leader’s plans. Although equipped with Alpine Equipment, they share the same defeat limits and drop rewards as normal mercenaries.

Meerica City Materials

This kind of materials refers to Moonshine and Municipal Debt as a whole.

Moonshine: An essential material for researching corresponding season contracts.

Municipal Debt: An essential material for constructing clan buildings and lookout towers on meerica city. It can be gathered by leaders, but will be directly stored in the clan municipal house.

Note: Leaders will receive a corresponding number of clan municipal points that can be used to redeem items in the clan municipal house based on their contributions.

Combat Casualty Ratio (Attacker & Defender)

  • Meerica Central Block: 100% lost
  • Empty Tiles: 100% lost
  • Lookout Towers: 40% lost / 60% wounded
  • Security Bases & Neutral Buildings: 40% lost / 60% wounded
  • Material Tiles: 40% lost / 60% wounded

Combat Casualty Ratio (Attacker/Defender)

  • Turf & Clan Buildings: 100% lost / 100% wounded

Season Aid Center

Lost crew members resulting from battles with other leaders in the Meerica city battlefield will be accommodated in the season aid center. These crew members can be revived using [Regular Meerica Aid Kits] and [Advanced Meerica Aid Kits] when the Aid Center opens after the war day event and season session ends.

Every time the aid center opens, only the lost crew from after the previous aid center is opened to before the current aid center opens will be accommodated.

Teleportation & Truce Rules

Leaders must have their turfs within their region to move around the event map. Also leaders will not be able to activate any truce if their turf is not within jurisdiction of a lookout tower.

In case whereby leaders have a truce activated, and the corresponding lookout tower is destroyed, the duration of the activated truce will be directly adjusted to last for 8 hours if they are above 8 hours, while those below 8 hours will remain unchanged.

Raw Materials (permalink)

By occupying buildings or researching contracts, leaders can get the raw materials (hops, malt, grape bricks) for crafting bootleg booze, which can be collected at council hall. They stop producing once the hit the storage cap and will continue after collection (raw material factory Lv. 1 cap: 1.000, Lv. 2 cap: 1.800, Lv. 3 cap: 3.000)

Processing
Occupying buildings or researching contracts lets you process raw materials (10 hops + 10 malt = 1 beer; 10 grape bricks = 1 wine). There’s a wait time for processing and leaders cannot cancel the process during this period. Thereafter, it’s added to your bootleg booze inventory.

Processing Cap
Daily bootleg booze crafting is capped, set by city building occupation and developed contracts. After starting a processing job, you can’t reverse it. The cap is deducted once processing is tapped and resets daily.

Bootleg Booze
Sell the bootleg booze you’ve made at bootleg markets or speakeasies to get both personal and alliance funds.

Prohibition Era (permalink)

The event spans 7 days. During this period, Search Zones will refresh around 12 expedition bases and between the Lv. 1 and Lv. 2 security bases. These zones last 3 hours each and will reopen 1 hour after its previous closing. Leaders can teleport when a zone is opened, but their truce will become invalid.

Zone Opening times

01:00 – 04.00
05:00 – 08:00
09:00 – 12:00
13:00 – 16:00
17:00 – 20:00
21:00 – 24:00

Leaders who successfully defeat street forces, mercenaries, or Bootleggers within the search zones, will collect confiscated goods with specific quantities as listed below:

  • Street Forces or Mercenaries: 1
  • Bootlegger Rookies: 3
  • Bootlegger Elites: 6

Obtainable daily limit: 80

Prohibition zones

Zones are marked in red like this

Confiscated Goods Rewards

By gathering confiscated goods you can get objective rewards (such as season points and conquest coins). You can track its progress in the bar above the map.

# of confiscated
goods
Season PointsConquest Coins
501.0001.000
1001.2501.250
1501.7501.750
2002.2502.250
3002.7502.750
4003.5003.500

Bootlegger Rookie

Bootlegger Elite

Hint: To save the energy, you can do two things at once. Attack mercenaries in prohibited zones and you will get confiscated goods and a mercenary count.

Cartel Bootlegging (permalink)

Smuggling & Plundering

Unlocking vehicles
After unlocking the smuggling station, you can send ops to one to repair a truck. One ops can repair one vehicle. The higher the ops load, the faster the repair speed. Each 10k crew increases repair speed by 1 level. After completing a repair, the ops will return automatically, and the repaired vehicle can be used for transportation. Each vehicle may be sent out on 5 trips daily.

Special Crew
After an Alliance constructs a prohibition camp, the berserk raider and TACT raider will be unlocked. When sending out a truck, you will need to appoint some of these special crew members to guard the transportation. For transportation, the combat strength of TACT raiders is more than that of the Berserk Raiders.

Bootleg Booze
After unlock a station near your expedition base, get bootleg booze (bourbon, tequila, gin) by selecting a destination and sending a vehicle to transport or rob.

Smuggling Station
The smuggling station is divided into 3 levels and unlocked through chronicle chapters. The amount and type of bootleg booze are random for each trip, and the higher the station level, the more valuable the bootleg booze obtained.

Vehicle Usage
“Ferocious Tiger” can only be used to smuggle while “Sharp Blade” can be used to smuggle or rob.

Vehicle Capacity
Each vehicle has its own capacity for bootleg booze and special crew. Ferocious Tiger must have at least 380 special crew to set off and can accommodate up to 920 of them. For the Sharp Blade, you need at least 420 special crew to begin a route, with a capacity of up to 1.000. Double Time must have at least 520 special crew to set off and can hold up to 1.250 special crew. All 3 vehicles will take 60 minutes to get to a Lv. 1 smuggling station (round trip), 70 minutes for Lv. 2 and 80 minutes for Lv. 3.

Plundering
Each vehicle may bu plundered up to 3 times. Transport vehicles can only be robbed on the return trip. They will not be plundered again once the value of the transported bootleg boozes drops below 20%. Once the plundering vehicle’s destination station is selected, it will be matched with vehicles on a return trip from the same station to plunder. The amount of bootleg booze plundered is based on the difference in special crew carried by the vehicles.

Season points
You will earn the base number of season points each time you complete a smuggling or plundering route. If the amount of bootleg booze you get from smuggling or blundering is high, additional points will be awarded based on the amount of bootleg booze.
Lv. 1 smuggling station (Transportation points: 120 additional points: up to 60; Plundering points 50 additional points: up to 200).
Lv. 2 smuggling station (Transportation points: 140 additional points: up to 70; Plundering points 60 additional points: up to 230).
Lv. 3 smuggling station (Transportation points: 160 additional points: up to 80; Plundering points 70 additional points: up to 260).

Route Conditions
At the top of the station, information on arriving and departing vehicles will be available. 3 vehicles or less: free, less than 10 vehicles: normal; less than 25 vehicles: busy; More than 25 vehicles: congested. The number of vehicles is the total between plundering and smuggling vehicles.

Special Troops

Berserk Raider and TACT raiders will not be retained after season ends.

Special Content

Fortune Liquor: Lures contrabandists to the turf in 5 minutes after using it. The contrabandists provide a random material equivalent to the highest level resource site as a fee.

Invigorating Liquor: Increases the ops capacity by 20% and ops speed by 100% when attacking other leaders for the first time. This skill can be stacked and lasts 24 hours.

Brain Cleanser: Doubles mercenary/scarlatti family ops damage, their energy cost, and drop reward for 2 hours (each attack is counted 2 times).

Fruit Liquor: Reduces personal contract material cost by 30%. This skill can be stacked and lasts 24 hours.

Warrior’s Drink: After activation, increases the overkill ratio of clan members (when attacking with a 9×9 area around your turb) by 5% for 1 hour.

Overflowing Cup: Refilling on Moonshine instantly resets all other active skill CDs to zero.

Banishment: After skill activation, make the picked clan member unable to attack others or be attacked for 1 hour (this skill will cause the disbanding of any raid they participate in and send back any crew garrisoned outside.)

Early Warning Radar: For 15-mins after skill activation, have the detection level of clan members’ radar max out while rendering enemies’ stealth operation invalid can effectively counter the off-radar assault skill.

Cunning Smuggler: For 30-mins after skill activation, boost the season material gained by clan members via gathering (after returning to turf) by 25%.

Emergency Recruitment: After skill activation, remove all negative skill effects on the picked clan member and make them invulnerable to those effects for 12 hours.

High-Speed SUV: For 30-mins after skill activation boost the gathering speed and ops speed of clan members by 50%.

Total Roadblock: For 2 hours after skill activation, drastically reduce the ops speed of the picked leader turf (the latter activated skill will override the first if this skill is activated with the “territorial motion” one.)

Charge Together: For 1 hour after skill activation, boost the damage stat of any clan member within a 9×9 radius of the picked clan member’s turf by 100%.

Engineering Master: For 30 minutes after skill activation, boost the construction speed of clan lookout towers by 100% (this speed my be affected if the skill user exits the lookout tower.)

Season Map (permalink)