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Rule of thumb – all stats are important. I know it sounds stupid, but that’s exactly how it is. Attack stats are obviously important when attacking. But so are defense and health.

Although it seems like a battle in MC happens all at once, that’s not how it is. It is made in rounds. The battle lasts X rounds (or less if one of the fighters loses all troops). The fight is simulated each round. Troops are selected from both sides. This is why formations are very important, so correct troops are chosen. When the opponent attacks your troops (in a given round) health determines if the troop will survive the round or it will only be wounded. Defense affects how much damage can be reduced when attacked. So having a high attacking stat will deal a lot of damage, but that doesn’t help if your troop can easily be wounded/killed. 

If you don’t know how high each stat should be, try this.

  • Health stat should be at least 100% (but yeah, higher is always better).
  • The defense stat should be around the same as your average attack stat.
  • Attack stat, pick one attack that you prefer and this is your primary attack stat (it will also determine what formation will be the best for you). The rest of the attack stats must follow.

Example:   Bulker attack 700%  other attack stats 200%   – this is not OK

Bulker attack 500% other attack stats 350%    – this is better. Why? Because you need all troops in a fight. If you fight only with one sort of troops you create a weakness – it’s easy to counterattack your formation.